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Class Compendium: The Warlord (Marshal)
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<blockquote data-quote="Tony Vargas" data-source="post: 5518656" data-attributes="member: 996"><p>No.  Sorry, you don't get to make <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /> up.</p><p></p><p>Not at all.  My argument is about resource management.  /Your/ counter was to bring up differences among roles, which applies regardless of resource management, so was a non-starter from the beginning. It was amusing that your point about role differences /also/ highlighted the fact that the Essentials aproach to martial builds actually /deepens/ those differences.  </p><p></p><p>Imbalances would also exist in two or perhaps even three-encounter days; and would also exist in the other direction in campaigns that tended to feature very long encounters (in rounds) and very long days (in terms of encounters/day).  </p><p></p><p>4e retains robust class balance if the DM and Player styles tend to push a campaign consistently towards few encounters/day or short (in rounds) combats - or the reverse more grueling days and longer combats.  Essentials does not.  Essentials delivers less robust class balance than 4e.  It is a step backwards in that regard.</p><p></p><p>It is a rather common style, actually.  You often see DMs who have noticed the encounter balance issues that crop up when you have few or one encounter per day, posting, looking for advice on re-balancing their encounters, changing the definition of 'day' or otherwise dealing with the issue.  4e isn't quite perfect for DMs with that style, as they have to adjust encounter balance.  Essentials is worse for them, because they'll have class imbalanced to deal with, too.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5518656, member: 996"] No. Sorry, you don't get to make :):):):) up. Not at all. My argument is about resource management. /Your/ counter was to bring up differences among roles, which applies regardless of resource management, so was a non-starter from the beginning. It was amusing that your point about role differences /also/ highlighted the fact that the Essentials aproach to martial builds actually /deepens/ those differences. Imbalances would also exist in two or perhaps even three-encounter days; and would also exist in the other direction in campaigns that tended to feature very long encounters (in rounds) and very long days (in terms of encounters/day). 4e retains robust class balance if the DM and Player styles tend to push a campaign consistently towards few encounters/day or short (in rounds) combats - or the reverse more grueling days and longer combats. Essentials does not. Essentials delivers less robust class balance than 4e. It is a step backwards in that regard. It is a rather common style, actually. You often see DMs who have noticed the encounter balance issues that crop up when you have few or one encounter per day, posting, looking for advice on re-balancing their encounters, changing the definition of 'day' or otherwise dealing with the issue. 4e isn't quite perfect for DMs with that style, as they have to adjust encounter balance. Essentials is worse for them, because they'll have class imbalanced to deal with, too. [/QUOTE]
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Class Compendium: The Warlord (Marshal)
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