Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Compendium: The Warlord (Marshal)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrMyth" data-source="post: 5518772" data-attributes="member: 61155"><p>Hey, no worries! Honestly, being able to engage in discussions where both sides can reasonably disagree while still acknowledging and understanding the other side's point of view is, I think, an example of ENWorld at it's finest.</p><p> </p><p></p><p> </p><p>It's true - though, myself, I've always found healing surges to be more of the dividing line than daily powers. A group might press on without dailies, but will be very cautious about doing so when out of surges. And that hasn't really changed. </p><p> </p><p>(Except, of course, we've got the upcoming Vampire class which does mess with that! Though it sounds like it has a decent mechanic for keeping its healing limitations on par with the rest of the party.)</p><p> </p><p>Even so, I'm sure that it will indeed impact some groups, even so. The thing is, I think so many other factors do so as well that the impact felt by this will be slight. I've played in games where we'll go weeks between encounters. In others, we'll delve through 7-8 encounters in a row. I've had both experiences in the same campaign! I think there are already much more significant factors at work, and they vary from group to group, adventure to adventure, campaign to campaign. </p><p> </p><p></p><p> </p><p>Yeah, my point wasn't that it was the same disparity of balance, but that numerous types of imbalance can already exist in the system. The split-stat classes. Weapon damage vs caster damage, especially for strikers early in the edition. Or the difference between direct striker mechanics like Quarry and Curse vs the harder to quantify benefits of the Barbarian. Unless we keep each class absolutely identical to the last, fluctuations in ability will exist. </p><p> </p><p>Now, all that said? Your point - that just because perfection can't be reached, is no reason not to <em>try</em> - is a good one. Other imbalances shouldn't excuse letting worse ones crop up in Essentials. </p><p> </p><p>But my thought is that any issues from Essentials ones is not actually worse than similar issues that have cropped up before. Pretty much every new release, we've heard that one new class is going to be so much better than all the rest, or so much worse. And rarely is that the case - they aren't all equal, but they are all on par and capable of playing the same game, in the way that the imbalances of the past <em>couldn't </em>always achieve. </p><p> </p><p>Honestly, it is possible you are correct - an Essentials character vs a non-Essentials character might work fine side by side for one encounter, but reveal underlying flaws over the course of a campaign. I don't think it is likely to happen... but I also don't think we will know for sure until much more time has gone by with such classes in action alongside each other. </p><p> </p><p>For myself, I do like to see WotC experiment, even as I can understand concern over what those experiments will do to the game. And, honestly, my main concerns with Essentials is more over the ever-greater focus on Expertise and other super-powered feats, and what that does to the game - so it isn't as though I think the WotC design team can do no wrong. </p><p> </p><p>But in this case, I haven't seen any signs that they failed in their goal - to create new builds whose resource allowance is different than the rest, while remaining fundamentally balanced with the earlier options. But I could be wrong - time will tell, far more than any math or theory we can lay out on the table right now.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5518772, member: 61155"] Hey, no worries! Honestly, being able to engage in discussions where both sides can reasonably disagree while still acknowledging and understanding the other side's point of view is, I think, an example of ENWorld at it's finest. It's true - though, myself, I've always found healing surges to be more of the dividing line than daily powers. A group might press on without dailies, but will be very cautious about doing so when out of surges. And that hasn't really changed. (Except, of course, we've got the upcoming Vampire class which does mess with that! Though it sounds like it has a decent mechanic for keeping its healing limitations on par with the rest of the party.) Even so, I'm sure that it will indeed impact some groups, even so. The thing is, I think so many other factors do so as well that the impact felt by this will be slight. I've played in games where we'll go weeks between encounters. In others, we'll delve through 7-8 encounters in a row. I've had both experiences in the same campaign! I think there are already much more significant factors at work, and they vary from group to group, adventure to adventure, campaign to campaign. Yeah, my point wasn't that it was the same disparity of balance, but that numerous types of imbalance can already exist in the system. The split-stat classes. Weapon damage vs caster damage, especially for strikers early in the edition. Or the difference between direct striker mechanics like Quarry and Curse vs the harder to quantify benefits of the Barbarian. Unless we keep each class absolutely identical to the last, fluctuations in ability will exist. Now, all that said? Your point - that just because perfection can't be reached, is no reason not to [I]try[/I] - is a good one. Other imbalances shouldn't excuse letting worse ones crop up in Essentials. But my thought is that any issues from Essentials ones is not actually worse than similar issues that have cropped up before. Pretty much every new release, we've heard that one new class is going to be so much better than all the rest, or so much worse. And rarely is that the case - they aren't all equal, but they are all on par and capable of playing the same game, in the way that the imbalances of the past [I]couldn't [/I]always achieve. Honestly, it is possible you are correct - an Essentials character vs a non-Essentials character might work fine side by side for one encounter, but reveal underlying flaws over the course of a campaign. I don't think it is likely to happen... but I also don't think we will know for sure until much more time has gone by with such classes in action alongside each other. For myself, I do like to see WotC experiment, even as I can understand concern over what those experiments will do to the game. And, honestly, my main concerns with Essentials is more over the ever-greater focus on Expertise and other super-powered feats, and what that does to the game - so it isn't as though I think the WotC design team can do no wrong. But in this case, I haven't seen any signs that they failed in their goal - to create new builds whose resource allowance is different than the rest, while remaining fundamentally balanced with the earlier options. But I could be wrong - time will tell, far more than any math or theory we can lay out on the table right now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Compendium: The Warlord (Marshal)
Top