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<blockquote data-quote="Dannyalcatraz" data-source="post: 7588074" data-attributes="member: 19675"><p>I used to just fill the gap and play the stereotypes, and used roleplaying to differentiate between Sword & Board human fighter #1 from Sword & Board human fighters #2, 3, and so forth. Over my decades in the hobby, I have become more focused on realizing PC concepts. Part of that is the influence of other games- mostly HERO- but also a certain boredom with playing the same PCs with minor variations.*</p><p></p><p>So since the 1990s, my first question to myself is “What would be fun to play in __________ setting?” And my answers have come from inspirations as diverse as literature, minis, specific game mechanics, music, obscure weapons, movies, TV series, comic books, art (genre-centric or otherwise) and even the odd dream or two.</p><p></p><p>Once I settle on a concept, then I try to figure out how I can model the character within the system and setting.</p><p></p><p>Just to be clear, I still play gap-fillers. But don’t expect me to play cookie-cutter ones...anymore. One of my last 3.5Ed PCs was a gap-filler. The group was playing through <em>Return to the Temple of Elemental Evil</em>, and two of the 3 players with any healing capacity moved away. The remaining character had 1 level of Cleric. </p><p></p><p>I retired my character and created a new healer PC. The inspiration was trifold: the original Sacred Healing feat, the Geomancer prestige class, and DC Comics’ Swamp Thing. The character took all the plant-centric Drift options from the Geomancer class. With a high Charisma and by taking Extra Turning to bolster his <em>number</em> of Turn Undead attempts/day, he was able to fuel Sacred Healing enough that he rarely had to actually cast a healing spell.</p><p></p><p>He couldn’t turn undead all that well (as a Cl/Sorc/Geo) but in that adventure, that was almost never a concern.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>* “No, dude, this dwarf warrior has a GERMAN accent, not Scottish!”</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7588074, member: 19675"] I used to just fill the gap and play the stereotypes, and used roleplaying to differentiate between Sword & Board human fighter #1 from Sword & Board human fighters #2, 3, and so forth. Over my decades in the hobby, I have become more focused on realizing PC concepts. Part of that is the influence of other games- mostly HERO- but also a certain boredom with playing the same PCs with minor variations.* So since the 1990s, my first question to myself is “What would be fun to play in __________ setting?” And my answers have come from inspirations as diverse as literature, minis, specific game mechanics, music, obscure weapons, movies, TV series, comic books, art (genre-centric or otherwise) and even the odd dream or two. Once I settle on a concept, then I try to figure out how I can model the character within the system and setting. Just to be clear, I still play gap-fillers. But don’t expect me to play cookie-cutter ones...anymore. One of my last 3.5Ed PCs was a gap-filler. The group was playing through [I]Return to the Temple of Elemental Evil[/I], and two of the 3 players with any healing capacity moved away. The remaining character had 1 level of Cleric. I retired my character and created a new healer PC. The inspiration was trifold: the original Sacred Healing feat, the Geomancer prestige class, and DC Comics’ Swamp Thing. The character took all the plant-centric Drift options from the Geomancer class. With a high Charisma and by taking Extra Turning to bolster his [I]number[/I] of Turn Undead attempts/day, he was able to fuel Sacred Healing enough that he rarely had to actually cast a healing spell. He couldn’t turn undead all that well (as a Cl/Sorc/Geo) but in that adventure, that was almost never a concern. * “No, dude, this dwarf warrior has a GERMAN accent, not Scottish!” [/QUOTE]
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