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General Tabletop Discussion
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Class concepts that you just can't work out neatly in DnD
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<blockquote data-quote="Driddle" data-source="post: 3110466" data-attributes="member: 3447"><p>Ever want to play a character who studies magic and has a natural empathy for animals ... but doesn't want all the nature-lovin' baggage of a druid or ranger class? How about a paladin of a chaotic gawd? </p><p></p><p>Yeah, all sorts of character class concepts can be jury-rigged via multiclassing and/or special DM-approved feats and home-ruled ability swaps. Heck, if your brain just needs the rule published to make it feel "official," there are dozens of books you could buy to put together all the necessary parts -- very much like Frankenstein's monster, a little bit here, a little bit from over there.</p><p></p><p>But wouldn't it be nice to have that class-designing flexibility incorporated in the rules from the git-go? To be able to pick from a menu of class abilities that best define what you envision for the career, and put a title on it yourself -- for example, the knowledge and social skills suite, plus bardic lore and maybe a few diviner spell-like abilities, without bardic music, and call it a "Rumormonger" class all the way from 1st to 20th level?</p><p></p><p>I don't know why we don't already have a "fourth edition" that deconstructs the classes so we can put together what we want without the fuss. </p><p></p><p>((The first person who answers along the lines of, <em>"So WotC can make more money via convoluted class product lines,"</em> gets a 10d6 fireball in his pants.))</p></blockquote><p></p>
[QUOTE="Driddle, post: 3110466, member: 3447"] Ever want to play a character who studies magic and has a natural empathy for animals ... but doesn't want all the nature-lovin' baggage of a druid or ranger class? How about a paladin of a chaotic gawd? Yeah, all sorts of character class concepts can be jury-rigged via multiclassing and/or special DM-approved feats and home-ruled ability swaps. Heck, if your brain just needs the rule published to make it feel "official," there are dozens of books you could buy to put together all the necessary parts -- very much like Frankenstein's monster, a little bit here, a little bit from over there. But wouldn't it be nice to have that class-designing flexibility incorporated in the rules from the git-go? To be able to pick from a menu of class abilities that best define what you envision for the career, and put a title on it yourself -- for example, the knowledge and social skills suite, plus bardic lore and maybe a few diviner spell-like abilities, without bardic music, and call it a "Rumormonger" class all the way from 1st to 20th level? I don't know why we don't already have a "fourth edition" that deconstructs the classes so we can put together what we want without the fuss. ((The first person who answers along the lines of, [I]"So WotC can make more money via convoluted class product lines,"[/I] gets a 10d6 fireball in his pants.)) [/QUOTE]
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