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General Tabletop Discussion
*TTRPGs General
Class concepts that you just can't work out neatly in DnD
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<blockquote data-quote="pawsplay" data-source="post: 3110695" data-attributes="member: 15538"><p>Point buy and class-based systems each have their virtues. Using point buy to build them has the same problems as any point buy system, whereas the final results are as limiting as any system where you can design new classes. It's a worst of both worlds kind of thing, to me.</p><p></p><p>Imagine, for instance, you created a point buy for a wizard variant, that is exactly like a wizard but has Hide as a class skill. You know how many points that is worth? Nothing. Because a wizard who wants to hide is just going to turn himself invisible. Hiding is not really in keeping with the whole magical study thing, and so a spellcasting class with Hide ought to differ in some meanginful way from the basic wizard. A wizard is basically a dedicated student of magic, so any strong skills in mundane stealth suggest, you know, maybe he's not purely a wizard at all. </p><p></p><p>How about a spell-like ability to use dancing lights at your class level 1/day? To a wizard, that's a cantrip. To a fighter, it means, hello, I can craft magic items if I take the correct feats.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3110695, member: 15538"] Point buy and class-based systems each have their virtues. Using point buy to build them has the same problems as any point buy system, whereas the final results are as limiting as any system where you can design new classes. It's a worst of both worlds kind of thing, to me. Imagine, for instance, you created a point buy for a wizard variant, that is exactly like a wizard but has Hide as a class skill. You know how many points that is worth? Nothing. Because a wizard who wants to hide is just going to turn himself invisible. Hiding is not really in keeping with the whole magical study thing, and so a spellcasting class with Hide ought to differ in some meanginful way from the basic wizard. A wizard is basically a dedicated student of magic, so any strong skills in mundane stealth suggest, you know, maybe he's not purely a wizard at all. How about a spell-like ability to use dancing lights at your class level 1/day? To a wizard, that's a cantrip. To a fighter, it means, hello, I can craft magic items if I take the correct feats. [/QUOTE]
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Class concepts that you just can't work out neatly in DnD
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