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Class concepts that you just can't work out neatly in DnD
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<blockquote data-quote="Cedric" data-source="post: 3110961" data-attributes="member: 2044"><p>It seems that a number of people won't find my opinion to be of use, because I house rule things I don't care for...often. </p><p></p><p>One of the things I don't care for is the cross-class skill system. Very few of the skills in my game are considered cross-class skills. </p><p></p><p>If you want to be a barbarian who is also a great poet, then by all means, you can spend your skill points in Perform to be a great warrior poet. </p><p></p><p>I don't consider skills to be a fundamental function of your class. Just because you are a sorcerer, doesn't mean that you are somehow incapable of learning the "Heal" skill as well as a Ranger could. </p><p></p><p>Now, there are exceptions in my games...spellcraft is a cross-class skill in my games for anyone who is does not have one level in a primary spellcasting class. </p><p></p><p>If I want to play the warrior who flunked out of the mage academy because he couldn't grasp the nuances of actually casting spells, BUT became fascinated about the study of magic and cranked up his Knowledge Arcana...then what's wrong with that?</p><p></p><p>As to breaking down class abilities into point costs and having a point buy system for them. I'm ok with that. If every player wanted to do that, I'd just run a different game. But if one person really wants to build something unique, I'll take a look at what they put together. </p><p></p><p>Once I get a look at what they put together, if I think they are just trying to min-max something, then I squash it. But if I think they are trying to put together a concept character with a strong background, then I'm all for it. </p><p></p><p>Cedric</p></blockquote><p></p>
[QUOTE="Cedric, post: 3110961, member: 2044"] It seems that a number of people won't find my opinion to be of use, because I house rule things I don't care for...often. One of the things I don't care for is the cross-class skill system. Very few of the skills in my game are considered cross-class skills. If you want to be a barbarian who is also a great poet, then by all means, you can spend your skill points in Perform to be a great warrior poet. I don't consider skills to be a fundamental function of your class. Just because you are a sorcerer, doesn't mean that you are somehow incapable of learning the "Heal" skill as well as a Ranger could. Now, there are exceptions in my games...spellcraft is a cross-class skill in my games for anyone who is does not have one level in a primary spellcasting class. If I want to play the warrior who flunked out of the mage academy because he couldn't grasp the nuances of actually casting spells, BUT became fascinated about the study of magic and cranked up his Knowledge Arcana...then what's wrong with that? As to breaking down class abilities into point costs and having a point buy system for them. I'm ok with that. If every player wanted to do that, I'd just run a different game. But if one person really wants to build something unique, I'll take a look at what they put together. Once I get a look at what they put together, if I think they are just trying to min-max something, then I squash it. But if I think they are trying to put together a concept character with a strong background, then I'm all for it. Cedric [/QUOTE]
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