Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Class concepts that you just can't work out neatly in DnD
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 3111007" data-attributes="member: 19675"><p>I already have a 10d6 fireball in my pants, thank you very much.</p><p></p><p>I, too, have come up with PC concepts that cannot be designed in 3.xEd. I'm not even talking about truly esoteric stuff that I can only do in HERO, but stuff I have done in past editions of D&D. My 2Ed Minotaur Ftr/Mage and my Finnish legend based warrior/cleric simply cannot be translated into the current game.</p><p></p><p>Heck, I'm running a Spellsword right now who is based on Indiana Jones...very clunky in the current rule-set.</p><p></p><p></p><p></p><p>There are still ways to make the game more flexible than it is without ditching the class system.</p><p></p><p>If you make all options available to all classes, but give certain classes a "discount" on acquiring certain options, you'll keep the class system, but increase flexibility. See 2Ed's Players Option ruleset.</p><p></p><p>In 3.X (or 4Ed, if you will), that would mean you'd have multiple ways of achieving a magic-using warrior. The warrior would be able to pick up fighting-related abilities "cheap," but would find picking up spellcasting "expensive," while a spellcaster could pick up magic-related abilities "cheap" while combat skills would be "expensive." Both might find rogue type skills to be "moderately priced."</p><p></p><p>This doesn't have to be a point based system.</p><p></p><p>If, for example, everything were to be reduced to Feats, Warriors would pick up warrior feats at a cost of 1 Feat slot per Feat, but might have to allocate 3 feat slots to pick up moderate arcane spellcasting ability (say, like a bard's) or 6 feat slots to gain full arcane spellcasting ability (like a sorcerer or wizard).</p><p></p><p>This change would neccessitate only that PCs get more feats to spend.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3111007, member: 19675"] I already have a 10d6 fireball in my pants, thank you very much. I, too, have come up with PC concepts that cannot be designed in 3.xEd. I'm not even talking about truly esoteric stuff that I can only do in HERO, but stuff I have done in past editions of D&D. My 2Ed Minotaur Ftr/Mage and my Finnish legend based warrior/cleric simply cannot be translated into the current game. Heck, I'm running a Spellsword right now who is based on Indiana Jones...very clunky in the current rule-set. There are still ways to make the game more flexible than it is without ditching the class system. If you make all options available to all classes, but give certain classes a "discount" on acquiring certain options, you'll keep the class system, but increase flexibility. See 2Ed's Players Option ruleset. In 3.X (or 4Ed, if you will), that would mean you'd have multiple ways of achieving a magic-using warrior. The warrior would be able to pick up fighting-related abilities "cheap," but would find picking up spellcasting "expensive," while a spellcaster could pick up magic-related abilities "cheap" while combat skills would be "expensive." Both might find rogue type skills to be "moderately priced." This doesn't have to be a point based system. If, for example, everything were to be reduced to Feats, Warriors would pick up warrior feats at a cost of 1 Feat slot per Feat, but might have to allocate 3 feat slots to pick up moderate arcane spellcasting ability (say, like a bard's) or 6 feat slots to gain full arcane spellcasting ability (like a sorcerer or wizard). This change would neccessitate only that PCs get more feats to spend. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Class concepts that you just can't work out neatly in DnD
Top