Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Class concepts that you just can't work out neatly in DnD
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pawsplay" data-source="post: 3111035" data-attributes="member: 15538"><p>So, basically, Rolemaster. I still don't like it. Class systems have their limitations, but there are things they do really well, and once of those things is holding the gate against fiddling. To put it bluntly, no point based system is going to tell you what a monstrosity you've created when you've got a rogue variant who traded in a couple of skill points to get the ability to cast invisibility. As the ninja and spellthief demonstrate, it is a necessity to keep sneak attack dice and opportunities to use them in proportion to each other. If the spellthief had full sneak attack progression, then skill points and evasion or no, there would be few rogues left in the world. </p><p></p><p>As far as the "rumormonger" class goes... for it to be a reasonable choice, it would have to have something to do in an adventurous situation, whether that's intrigue at court or delving ancient tombs. It is not enough for a character to simply be good at something. The party is counting on each character being good, in general, not just good at a particular thing. A rumormonger is going to end up sitting on his hands a good deal of the time, and focuses primarily on activities (research and talking) that are frequently boring if played out. To get the class to even have a meaningful tactical level to play on, you would need advanced rules for contacts, intrigue, and information gathering. You'd also want to move to a variant XP system. Although it's hard to imagine how much XP such a character is going to earn the in context of walking around talking to people and looking stuff up. The only way for such a character to be interesting, to me, is for them to experience personal drama, which is far outside what D&D is intended to do. Seeing your village incincerated by a dragon, and being unable to do anything about it, escaping with your scrolls and reflecting on how paltry they are compared to human life, well that could be interesting, but it's not worth any XP for the half-orc fighter in the party. </p><p></p><p>In general, class and level systems are not at all well-suited for that kind of game, and you would be far better off with GURPS, or if you think you might actually be tempted to do something action-adventure-oriented, perhaps Hero.</p><p></p><p>In d&D, I would just find myself saying, "Look, you're a smart guy who is good at rumor mongering. Is there some really important reason you can't also be handy with a rapier in a dark alley, when push comes to shove?"</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3111035, member: 15538"] So, basically, Rolemaster. I still don't like it. Class systems have their limitations, but there are things they do really well, and once of those things is holding the gate against fiddling. To put it bluntly, no point based system is going to tell you what a monstrosity you've created when you've got a rogue variant who traded in a couple of skill points to get the ability to cast invisibility. As the ninja and spellthief demonstrate, it is a necessity to keep sneak attack dice and opportunities to use them in proportion to each other. If the spellthief had full sneak attack progression, then skill points and evasion or no, there would be few rogues left in the world. As far as the "rumormonger" class goes... for it to be a reasonable choice, it would have to have something to do in an adventurous situation, whether that's intrigue at court or delving ancient tombs. It is not enough for a character to simply be good at something. The party is counting on each character being good, in general, not just good at a particular thing. A rumormonger is going to end up sitting on his hands a good deal of the time, and focuses primarily on activities (research and talking) that are frequently boring if played out. To get the class to even have a meaningful tactical level to play on, you would need advanced rules for contacts, intrigue, and information gathering. You'd also want to move to a variant XP system. Although it's hard to imagine how much XP such a character is going to earn the in context of walking around talking to people and looking stuff up. The only way for such a character to be interesting, to me, is for them to experience personal drama, which is far outside what D&D is intended to do. Seeing your village incincerated by a dragon, and being unable to do anything about it, escaping with your scrolls and reflecting on how paltry they are compared to human life, well that could be interesting, but it's not worth any XP for the half-orc fighter in the party. In general, class and level systems are not at all well-suited for that kind of game, and you would be far better off with GURPS, or if you think you might actually be tempted to do something action-adventure-oriented, perhaps Hero. In d&D, I would just find myself saying, "Look, you're a smart guy who is good at rumor mongering. Is there some really important reason you can't also be handy with a rapier in a dark alley, when push comes to shove?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Class concepts that you just can't work out neatly in DnD
Top