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Class concepts that you just can't work out neatly in DnD
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<blockquote data-quote="Relique du Madde" data-source="post: 3111397" data-attributes="member: 42169"><p>First off, let me say that I never played Rolemaster, so please excuse me if what I am about to say resembles anything that has been already done by that system. Anyways, I've noticed that alot of ideas mentioned in this tread has been tried elsewhere to varying degrees, for instance the approach mentioned in the last sentence of the quote has been tried in True20.</p><p></p><p>However, I think that an more "3.x-ish" approach to making a point based class system would be to make each "class" consist of several modular components to allow for costumization. For instance, when creating a class you purchase X levels worth of BaBs, Saves, and Skills depending on if you are making a PrC or a 'Base Class". Then you would use the remaining points to purchase several blocks worth of abilities. Some of the these abilities would consist solely of feats while other would have progression trees.</p><p></p><p>The main strength of this system is that it is customizable and it can be easily balanced. It also allows for the creation of customizable character classes and can be used to recreaste existing classes (maybe by giving the current classes a "discount" on the point totals). An added bonus for WoTC is that they could still make a profit from making supplement books since these will contain a both pre-made character classes, charcter class building materials and all the other sorts of fluffy/crunchy goodness that we come to expect from a d20 product. </p><p></p><p>Unfortunately, one of major flaws in this sort of system is that it falls appart rather quickly once multi-classing begins. Also, I if not balanced properly, this system will have the potential to make extremely powerful/broken characters. Sadly, one criticism of this type of system would be that it is very mmorpg-esque and would anger all of the purists.</p></blockquote><p></p>
[QUOTE="Relique du Madde, post: 3111397, member: 42169"] First off, let me say that I never played Rolemaster, so please excuse me if what I am about to say resembles anything that has been already done by that system. Anyways, I've noticed that alot of ideas mentioned in this tread has been tried elsewhere to varying degrees, for instance the approach mentioned in the last sentence of the quote has been tried in True20. However, I think that an more "3.x-ish" approach to making a point based class system would be to make each "class" consist of several modular components to allow for costumization. For instance, when creating a class you purchase X levels worth of BaBs, Saves, and Skills depending on if you are making a PrC or a 'Base Class". Then you would use the remaining points to purchase several blocks worth of abilities. Some of the these abilities would consist solely of feats while other would have progression trees. The main strength of this system is that it is customizable and it can be easily balanced. It also allows for the creation of customizable character classes and can be used to recreaste existing classes (maybe by giving the current classes a "discount" on the point totals). An added bonus for WoTC is that they could still make a profit from making supplement books since these will contain a both pre-made character classes, charcter class building materials and all the other sorts of fluffy/crunchy goodness that we come to expect from a d20 product. Unfortunately, one of major flaws in this sort of system is that it falls appart rather quickly once multi-classing begins. Also, I if not balanced properly, this system will have the potential to make extremely powerful/broken characters. Sadly, one criticism of this type of system would be that it is very mmorpg-esque and would anger all of the purists. [/QUOTE]
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