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Class concepts that you just can't work out neatly in DnD
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<blockquote data-quote="delericho" data-source="post: 3111409" data-attributes="member: 22424"><p>The difficulty with offering the point-buy system in the DMG to run alongside the classes in the PHB is that it is monstrously difficult (or, perhaps, impossible) to balance the two systems against each other. The likelihood is that the point-buy system characters will be better than their class-based counterparts. Since the point-buy characters are also likely to have been created by more experienced/skilled players, this gives them a significant edge.</p><p></p><p>I can see the utility of a point-buy system as a proposed replacement for the classes. But, then, such a system already exists in "Buy the Numbers". I'm not sure WotC are the best people to produce such a system. (Further, since selling a point-buy system stands opposed to selling books of new classes and PrCs, I doubt they would produce such a system for business reasons.)</p><p></p><p>I certainly don't want to see D&D move to a point-buy system as the default. Classes are one of the advantages of D&D, IMO. It's easy to explain them to new players, and they work really well in practice. What I would like to see is more ability to customise classes, by loosening some of the current restrictions (loosen up the class skills, provide ability-trees as in "d20 Modern", and change around just a few other things, and you can provide a huge increase in available character options for a minimal increase in complexity).</p></blockquote><p></p>
[QUOTE="delericho, post: 3111409, member: 22424"] The difficulty with offering the point-buy system in the DMG to run alongside the classes in the PHB is that it is monstrously difficult (or, perhaps, impossible) to balance the two systems against each other. The likelihood is that the point-buy system characters will be better than their class-based counterparts. Since the point-buy characters are also likely to have been created by more experienced/skilled players, this gives them a significant edge. I can see the utility of a point-buy system as a proposed replacement for the classes. But, then, such a system already exists in "Buy the Numbers". I'm not sure WotC are the best people to produce such a system. (Further, since selling a point-buy system stands opposed to selling books of new classes and PrCs, I doubt they would produce such a system for business reasons.) I certainly don't want to see D&D move to a point-buy system as the default. Classes are one of the advantages of D&D, IMO. It's easy to explain them to new players, and they work really well in practice. What I would like to see is more ability to customise classes, by loosening some of the current restrictions (loosen up the class skills, provide ability-trees as in "d20 Modern", and change around just a few other things, and you can provide a huge increase in available character options for a minimal increase in complexity). [/QUOTE]
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