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Class concepts that you just can't work out neatly in DnD
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<blockquote data-quote="Moonstone Spider" data-source="post: 3111450" data-attributes="member: 40079"><p>I'm not sure how the class system is less prone to imabalance and abuse than build point systems. With builds like the Hulking Hurler, Nasty Gentleman, the +256 Diplomacy build, and Pun-Pun floating around one can hardly argue that DnD's classes aren't prone to certain abuses.</p><p></p><p>For me, difficult concepts aren't so much what I can't get, as what I can't leave out. Often I find a concept ruined by the baggage of either class requirements (frex must be Chaotic, must be Lawful, must revere Nature, cannot cross class easily) or class abilities that don't fit what I want to make (All thievish types apparently have ultra-lethal assassination attacks, all martial artists learn to talk to anything and don't age, and all the base classes but 3 wind up either learning spells or learning a slew of supernatural abilities.</p><p></p><p>Anyway concepts I've had trouble making:</p><p>Anybody smart who's not a bard. I really like having knowledge skills for flavor and most classes are horribly limited in their class knowledge skills.</p><p></p><p>Actually a lot of cross-class skill stuff annoys me. Fighters should at least get bluff, given that it's directly used in combat for feinting. You'd think such an elementary skil would be taught in fighter 101 but apparently they focus on how to jump like Spider-Man instead.</p><p></p><p>I second the call for a better alchemist. I love the concept of the crazy guy with bandoliers of potions but you can't do it in DnD without also being able to teleport and turn invisible and call down lightning or whatever.</p><p></p><p>The LA system seems designed to punish players who want to play anything but the basic races. I'm not sure why. I'd like to see less of a gimp-stick handed to players who want to be a Satyr, or Aranea, or whatever.</p></blockquote><p></p>
[QUOTE="Moonstone Spider, post: 3111450, member: 40079"] I'm not sure how the class system is less prone to imabalance and abuse than build point systems. With builds like the Hulking Hurler, Nasty Gentleman, the +256 Diplomacy build, and Pun-Pun floating around one can hardly argue that DnD's classes aren't prone to certain abuses. For me, difficult concepts aren't so much what I can't get, as what I can't leave out. Often I find a concept ruined by the baggage of either class requirements (frex must be Chaotic, must be Lawful, must revere Nature, cannot cross class easily) or class abilities that don't fit what I want to make (All thievish types apparently have ultra-lethal assassination attacks, all martial artists learn to talk to anything and don't age, and all the base classes but 3 wind up either learning spells or learning a slew of supernatural abilities. Anyway concepts I've had trouble making: Anybody smart who's not a bard. I really like having knowledge skills for flavor and most classes are horribly limited in their class knowledge skills. Actually a lot of cross-class skill stuff annoys me. Fighters should at least get bluff, given that it's directly used in combat for feinting. You'd think such an elementary skil would be taught in fighter 101 but apparently they focus on how to jump like Spider-Man instead. I second the call for a better alchemist. I love the concept of the crazy guy with bandoliers of potions but you can't do it in DnD without also being able to teleport and turn invisible and call down lightning or whatever. The LA system seems designed to punish players who want to play anything but the basic races. I'm not sure why. I'd like to see less of a gimp-stick handed to players who want to be a Satyr, or Aranea, or whatever. [/QUOTE]
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