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General Tabletop Discussion
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Class concepts that you just can't work out neatly in DnD
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<blockquote data-quote="Barak" data-source="post: 3112176" data-attributes="member: 3028"><p>The Player's Options books were a few books, the most notable and the one really discussed here being Skills and Powers, released near the end of 2nd edition AD&D.</p><p></p><p>In Skills and Powers, each class got a certain number of points (it varied per class), and could choose on a menu of class abilities. Each class could be rebuilt with the exact number of point they got (for example, you could remake the cleric for the exact number of points you got for being a cleric). Obviously, each class had more abilities listed than they usually got, therefore you could switch out stuff, or whatever. Each school (or sphere, for clerics and druids) of magic was worth a certain number of points,a nd could/had to be bought separately.</p><p></p><p>Of course, one could decide to play a cleric, buy all the fighter's abilities, and be left with points to buy more stuff. It just wasn't balanced at all, and required DM's approval to really do anything, since abuse was easy, and not really avoided, as that wasn't the point of the system anyway. So a decent idea, but not really that good.</p></blockquote><p></p>
[QUOTE="Barak, post: 3112176, member: 3028"] The Player's Options books were a few books, the most notable and the one really discussed here being Skills and Powers, released near the end of 2nd edition AD&D. In Skills and Powers, each class got a certain number of points (it varied per class), and could choose on a menu of class abilities. Each class could be rebuilt with the exact number of point they got (for example, you could remake the cleric for the exact number of points you got for being a cleric). Obviously, each class had more abilities listed than they usually got, therefore you could switch out stuff, or whatever. Each school (or sphere, for clerics and druids) of magic was worth a certain number of points,a nd could/had to be bought separately. Of course, one could decide to play a cleric, buy all the fighter's abilities, and be left with points to buy more stuff. It just wasn't balanced at all, and required DM's approval to really do anything, since abuse was easy, and not really avoided, as that wasn't the point of the system anyway. So a decent idea, but not really that good. [/QUOTE]
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