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Class concepts that you just can't work out neatly in DnD
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<blockquote data-quote="GQuail" data-source="post: 3113415" data-attributes="member: 30709"><p>ZING!</p><p></p><p>When I started my current campaign long ago, when dinosaurs ruled the earth, I had to consult the then-recent UA for the Expert Class for one PC who wanted to do something core D&D flops at: a skills-based character who isn't also either a musician or a thief. He wanted to be a weapon-crafting engineer type, not necesarilly magical (though he later multiclassed into cleric) and none of the core options gave him that. </p><p></p><p>It worked out OK, and the feat slots let him buy up a lot of generic stuff - but arguably, since he wasn't aiming towards a class with huge combat potential, he mostly had to stand at the b ack and and try (and fail) to shoot things with his crossbow when the worst came to the worst. He wasn't useless by any means - but ther'es no denying that it was only when he took Cleric levels that he gained a real role in battle.</p><p></p><p>As some others have said, D&D is very much its own genre, and osme of the "undoable" ideas are ones which are undoable because they don#t tend to the kind of adventures that Wizards, Clerics, Fighers and Rogues tend to go on. If your game requires an odd concept that breaks the system, it sucks - but I don't think it's fair to blame the system. There are, as others have noted, plenty of more purposefuly flexibile systems out there for such games.</p></blockquote><p></p>
[QUOTE="GQuail, post: 3113415, member: 30709"] ZING! When I started my current campaign long ago, when dinosaurs ruled the earth, I had to consult the then-recent UA for the Expert Class for one PC who wanted to do something core D&D flops at: a skills-based character who isn't also either a musician or a thief. He wanted to be a weapon-crafting engineer type, not necesarilly magical (though he later multiclassed into cleric) and none of the core options gave him that. It worked out OK, and the feat slots let him buy up a lot of generic stuff - but arguably, since he wasn't aiming towards a class with huge combat potential, he mostly had to stand at the b ack and and try (and fail) to shoot things with his crossbow when the worst came to the worst. He wasn't useless by any means - but ther'es no denying that it was only when he took Cleric levels that he gained a real role in battle. As some others have said, D&D is very much its own genre, and osme of the "undoable" ideas are ones which are undoable because they don#t tend to the kind of adventures that Wizards, Clerics, Fighers and Rogues tend to go on. If your game requires an odd concept that breaks the system, it sucks - but I don't think it's fair to blame the system. There are, as others have noted, plenty of more purposefuly flexibile systems out there for such games. [/QUOTE]
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