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Class concepts that you just can't work out neatly in DnD
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<blockquote data-quote="Numion" data-source="post: 3113565" data-attributes="member: 124"><p>My thread "No love for the stupid wizard?" was inspired by this thread and the another one for smart fighter, both by Dirddle. Most of all I was trying to be funny, but also had a point in there. Should every concept be workable in D&D? Should the group accept a stupid wizard into their ranks?</p><p></p><p>Driddle already said that he finds it ridiculous if other players had say in someone elses character. I would find it ridiculous if an adventuring group accepted a useless EP smooch in their ranks when they constantly engage in mortal combat.</p><p></p><p>My opinion is that while D&D should offer reasonable amount of options for character building, it shouldn't bother to make every concept workable. i.e. there should be no perks, advantages or any other way that would make a stupid wizard as viable as a smart one.</p></blockquote><p></p>
[QUOTE="Numion, post: 3113565, member: 124"] My thread "No love for the stupid wizard?" was inspired by this thread and the another one for smart fighter, both by Dirddle. Most of all I was trying to be funny, but also had a point in there. Should every concept be workable in D&D? Should the group accept a stupid wizard into their ranks? Driddle already said that he finds it ridiculous if other players had say in someone elses character. I would find it ridiculous if an adventuring group accepted a useless EP smooch in their ranks when they constantly engage in mortal combat. My opinion is that while D&D should offer reasonable amount of options for character building, it shouldn't bother to make every concept workable. i.e. there should be no perks, advantages or any other way that would make a stupid wizard as viable as a smart one. [/QUOTE]
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