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Class concepts that you just can't work out neatly in DnD
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<blockquote data-quote="jmucchiello" data-source="post: 3114023" data-attributes="member: 813"><p>If I had found this thread early I would have recommended to the OP "Buy the Numbers" (as Croth did in the 2nd post). As the thread has developed, it has wandered into the domain of my own ancient product "Character Customization". That book contained a system where you created a 20 level class up front rather than using the pay as you go style of BtN. Personally a Class Construction system would make sense in the DMG. It wouldn't be as flexible as a pure point buy system but it would play to D&D's strengths better. The idea being that the DM creates a set of variant/"all new" classes at campaign start so you have the consistency within that campaign of knowing what iconic role(s) each class provides.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 3114023, member: 813"] If I had found this thread early I would have recommended to the OP "Buy the Numbers" (as Croth did in the 2nd post). As the thread has developed, it has wandered into the domain of my own ancient product "Character Customization". That book contained a system where you created a 20 level class up front rather than using the pay as you go style of BtN. Personally a Class Construction system would make sense in the DMG. It wouldn't be as flexible as a pure point buy system but it would play to D&D's strengths better. The idea being that the DM creates a set of variant/"all new" classes at campaign start so you have the consistency within that campaign of knowing what iconic role(s) each class provides. [/QUOTE]
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Class concepts that you just can't work out neatly in DnD
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