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<blockquote data-quote="CRGreathouse" data-source="post: 1955436" data-attributes="member: 474"><p>I hope you were serious when you said you'd like feedback!</p><p></p><p></p><p></p><p>I think the idea of such a system is laudable, but I think that balance is largely dependant on the synergies between abilities and the inherent restrictions on various bonuses. I don't think a simple addititve system will ever be able to measure balance well.</p><p></p><p>Specific issues:</p><p></p><p>Heavy armor proficiency in a class (including light and medium, but not shields) is worth 30 points, which is the same as 6 bonus feats. I'd say this is worth about 1 feat, maybe less.</p><p></p><p>I don't think illiteracy is worth -5; maybe -2 at best. +2 skill points per level is worth 15 poimts in this system, so over 20 levels that's 46/15 ~= 3 skill points per class point. Illiteracy takes 2 skill points to buy off, and most barbarians don't buy it off (so to them, it's worth less than 2 skill points).</p><p></p><p>I think that the difference between "Good" and "Moderate" base attack is much greater than that between "Moderate" and "Poor". A monk with fighter BA is much better, but a sorcerer with monk BA isn't that much stronger.</p><p></p><p>I think that individual weapon and armor proficiencies are underrated. Consider a class proficient with only the bastard sword, spiked chain, and full plate....</p><p></p><p>I think the ability to summon a familiar is worth about 0 points. Some would have it equal to a feat, but in any case it's not worth 3 feats.</p><p></p><p>The game designers have stated that the monk and paladin multiclass restrictions aren't a balance issue, they're flavor and can be ignored safely by individual DMs without regard harming the game. -10 is extreme in any case.</p><p></p><p>10 dice of sneak attack is worth more than 4 feats; I'd think it's closer to 10. WotC;s <em>Unearthed Arcana</em> has a martial rogue variant (p. 58) which gives up the 10 SA dice for 11 bonus feats, as well as a figher variant which does the reverse.</p><p></p><p>In my experience, slow fall isn't as valuable as a single feat, let alone two.</p><p></p><p>Abundant step, perfect self, and diamond soul aren't worth 15 points in total, let alone individually.</p><p></p><p>I'm concerned that there's nothing adjusting for the length of the class. 3-level prestige classes with the same number of points as 20-level classes would naturally be more powerful, assuming the requirements aren't particularly prohibitive. (Even then I'd wonder.)</p><p></p><p>Do you plan to do a comparison using the 3.5 versions of the classes?</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 1955436, member: 474"] I hope you were serious when you said you'd like feedback! I think the idea of such a system is laudable, but I think that balance is largely dependant on the synergies between abilities and the inherent restrictions on various bonuses. I don't think a simple addititve system will ever be able to measure balance well. Specific issues: Heavy armor proficiency in a class (including light and medium, but not shields) is worth 30 points, which is the same as 6 bonus feats. I'd say this is worth about 1 feat, maybe less. I don't think illiteracy is worth -5; maybe -2 at best. +2 skill points per level is worth 15 poimts in this system, so over 20 levels that's 46/15 ~= 3 skill points per class point. Illiteracy takes 2 skill points to buy off, and most barbarians don't buy it off (so to them, it's worth less than 2 skill points). I think that the difference between "Good" and "Moderate" base attack is much greater than that between "Moderate" and "Poor". A monk with fighter BA is much better, but a sorcerer with monk BA isn't that much stronger. I think that individual weapon and armor proficiencies are underrated. Consider a class proficient with only the bastard sword, spiked chain, and full plate.... I think the ability to summon a familiar is worth about 0 points. Some would have it equal to a feat, but in any case it's not worth 3 feats. The game designers have stated that the monk and paladin multiclass restrictions aren't a balance issue, they're flavor and can be ignored safely by individual DMs without regard harming the game. -10 is extreme in any case. 10 dice of sneak attack is worth more than 4 feats; I'd think it's closer to 10. WotC;s [i]Unearthed Arcana[/i] has a martial rogue variant (p. 58) which gives up the 10 SA dice for 11 bonus feats, as well as a figher variant which does the reverse. In my experience, slow fall isn't as valuable as a single feat, let alone two. Abundant step, perfect self, and diamond soul aren't worth 15 points in total, let alone individually. I'm concerned that there's nothing adjusting for the length of the class. 3-level prestige classes with the same number of points as 20-level classes would naturally be more powerful, assuming the requirements aren't particularly prohibitive. (Even then I'd wonder.) Do you plan to do a comparison using the 3.5 versions of the classes? [/QUOTE]
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