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<blockquote data-quote="tjoneslo" data-source="post: 1956809" data-attributes="member: 4909"><p>Absolutely. This is great, thank you for this. </p><p></p><p></p><p>This is the core problem with any point buy system. Depending upon the campaign setting and your play style, every ability can have a different cost. It was the reason many people don't like point buy systems.If you change one ability cost, does that throw the entire system out of wack. </p><p>Trying to glom a point system on top of a rule set not designed with one in mind, and in some cases specifically so, can run into many difficulties. My solution to this problem was to use a broad categories rather than very specific point costs, and hope that the differences got swept into the the rounding. </p><p></p><p>Since armor proficiency (Heavy, light, medium) are each one feat, I'd count them each as a bonus feat. </p><p></p><p>Fair enough. </p><p></p><p>This is where I had the most trouble finding a balance point. From one perspective BAB is simply a skill, albeit a frequently used one. So the points might go 2, 7, 10, 15 for the four categories. But every system ranks BAB even more highly than any skill, but how much dependes.... </p><p>You also make a good point in that how much the BAB will be used depends upon other things, like hit points, bonus feats and class features. Some of the importance of a high BAB to a fighter-type class is reflected in the other class features. </p><p></p><p>Since exotic weapons are each a bonus feat, 5 points per? </p><p></p><p>I'll recost is as a bonus feat. </p><p></p><p>Finding all of these statemens is a difficult to impossible task. I'll recost this as well. </p><p></p><p>Unless you had pointed this out in official print, you would have a really hard time convincing me this was true. </p><p></p><p></p><p>Some of this falls into the over-generalization of abilities, and I may have missed re-costing this as I changed the cost of extraordary and supernatural abilities several times. </p><p></p><p>Abundant Step allows casting a 4th level spell. If the Sorcerer pays 10 points for this ability, so should the monk. </p><p></p><p></p><p>Correct. The only costs which depend upon the number of class levels are BAB, Saves, Defense bounus and repuations bonus. If you only play to 5th level, does it really matter if the class has 5, 10, 15, or 20 levels? I decided the points for a BAB, saves, Defense and Repuation were based upon the rate of increase rather than the total final bonus. </p><p></p><p>I was pretty sure I was using the latest SRD for the classes, so they should be up to date.</p></blockquote><p></p>
[QUOTE="tjoneslo, post: 1956809, member: 4909"] Absolutely. This is great, thank you for this. This is the core problem with any point buy system. Depending upon the campaign setting and your play style, every ability can have a different cost. It was the reason many people don't like point buy systems.If you change one ability cost, does that throw the entire system out of wack. Trying to glom a point system on top of a rule set not designed with one in mind, and in some cases specifically so, can run into many difficulties. My solution to this problem was to use a broad categories rather than very specific point costs, and hope that the differences got swept into the the rounding. Since armor proficiency (Heavy, light, medium) are each one feat, I'd count them each as a bonus feat. Fair enough. This is where I had the most trouble finding a balance point. From one perspective BAB is simply a skill, albeit a frequently used one. So the points might go 2, 7, 10, 15 for the four categories. But every system ranks BAB even more highly than any skill, but how much dependes.... You also make a good point in that how much the BAB will be used depends upon other things, like hit points, bonus feats and class features. Some of the importance of a high BAB to a fighter-type class is reflected in the other class features. Since exotic weapons are each a bonus feat, 5 points per? I'll recost is as a bonus feat. Finding all of these statemens is a difficult to impossible task. I'll recost this as well. Unless you had pointed this out in official print, you would have a really hard time convincing me this was true. Some of this falls into the over-generalization of abilities, and I may have missed re-costing this as I changed the cost of extraordary and supernatural abilities several times. Abundant Step allows casting a 4th level spell. If the Sorcerer pays 10 points for this ability, so should the monk. Correct. The only costs which depend upon the number of class levels are BAB, Saves, Defense bounus and repuations bonus. If you only play to 5th level, does it really matter if the class has 5, 10, 15, or 20 levels? I decided the points for a BAB, saves, Defense and Repuation were based upon the rate of increase rather than the total final bonus. I was pretty sure I was using the latest SRD for the classes, so they should be up to date. [/QUOTE]
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