Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Construction Guide requesting feedback
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scion" data-source="post: 1957738" data-attributes="member: 5777"><p>At 7 dice is pretty much breaks even. You are right that the ability to roll a second one does reduce it slightly, but it doesnt reduce it by all that much overall <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>While the math is slightly off it still pretty much equals an extra die at +7d6, or at least 'almost' there.</p><p></p><p>I seem to recal another feat that gave +1d6 sneak attack die somewhere, but I couldnt remember nor find it so I dont like bringing it up. Anyone have UA? or a few other sources like that? (by 'like that' I mean sources I dont have <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>The psionics handbook version isnt an exact match, but it is something that is sometimes better and sometimes worse on average than a regular die (although in the normal 1-20 game it is usually worse, but since the epic feat was brought up naming a nonepic feat that does better preepic seemed like an ok move).</p><p></p><p></p><p></p><p>Actually, I dont find weapon specialization to be a very good feat. It is limited and its use isnt great. However, it is one of the few feats to do what it does. I actually think weapon focus is a better feat by far, especially when combined with other feats.</p><p></p><p>4 feats though? I dont know how often sneak attack comes up in your games, but in the ones I have been in it isnt incredibly common. Sometimes on the first round of battle and sometimes when flanking. But those are hard conditions to reach, especially when there is a list of things a mile long that kills it. Even simple concealment. The higher the damage from it goes the more things that are around to nullify it.</p><p></p><p>Hence, it gets stronger but less useful. Weapon specialization is just as effective pretty much all of the time, so long as one is useing that weapon of course.</p><p></p><p>So, yes, a fourfold increase because one can be used effectively all of the time while holding the weapon (an easy condition) vs sneak attack which can be nearly impossible to use.</p><p></p><p></p><p></p><p>Fighters have tons of ways to increase damage. </p><p></p><p>However, the problem is with point equivalencies. I dont see the sneak attack ratio for virtual feats to be anywhere near 4, 2 seems much more reasonable.</p><p></p><p>With those two the fighter could pick up a couple of other options or do some extra damage in the proper conditions. Roughly equivalent.</p><p></p><p>Take cleave for example. It is a single feat that can grant an entire extra attack now and then. Now, an extra attack means a chance at a whole hit of extra damage again. This feat also drops off in use at higher levels but does more damage. Very similar.</p><p></p><p>Sneak attack is 'very' conditional. There are quite a few items which negate it either directly or as a side effect. Tons of spells do the same. Various races and templates also grant this ability.</p><p></p><p>Given all of that, I think that 1 feat for a sneak attack die every 4 levels is pretty appropriate <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scion, post: 1957738, member: 5777"] At 7 dice is pretty much breaks even. You are right that the ability to roll a second one does reduce it slightly, but it doesnt reduce it by all that much overall ;) While the math is slightly off it still pretty much equals an extra die at +7d6, or at least 'almost' there. I seem to recal another feat that gave +1d6 sneak attack die somewhere, but I couldnt remember nor find it so I dont like bringing it up. Anyone have UA? or a few other sources like that? (by 'like that' I mean sources I dont have ;) ). The psionics handbook version isnt an exact match, but it is something that is sometimes better and sometimes worse on average than a regular die (although in the normal 1-20 game it is usually worse, but since the epic feat was brought up naming a nonepic feat that does better preepic seemed like an ok move). Actually, I dont find weapon specialization to be a very good feat. It is limited and its use isnt great. However, it is one of the few feats to do what it does. I actually think weapon focus is a better feat by far, especially when combined with other feats. 4 feats though? I dont know how often sneak attack comes up in your games, but in the ones I have been in it isnt incredibly common. Sometimes on the first round of battle and sometimes when flanking. But those are hard conditions to reach, especially when there is a list of things a mile long that kills it. Even simple concealment. The higher the damage from it goes the more things that are around to nullify it. Hence, it gets stronger but less useful. Weapon specialization is just as effective pretty much all of the time, so long as one is useing that weapon of course. So, yes, a fourfold increase because one can be used effectively all of the time while holding the weapon (an easy condition) vs sneak attack which can be nearly impossible to use. Fighters have tons of ways to increase damage. However, the problem is with point equivalencies. I dont see the sneak attack ratio for virtual feats to be anywhere near 4, 2 seems much more reasonable. With those two the fighter could pick up a couple of other options or do some extra damage in the proper conditions. Roughly equivalent. Take cleave for example. It is a single feat that can grant an entire extra attack now and then. Now, an extra attack means a chance at a whole hit of extra damage again. This feat also drops off in use at higher levels but does more damage. Very similar. Sneak attack is 'very' conditional. There are quite a few items which negate it either directly or as a side effect. Tons of spells do the same. Various races and templates also grant this ability. Given all of that, I think that 1 feat for a sneak attack die every 4 levels is pretty appropriate ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Construction Guide requesting feedback
Top