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Class defense bonus for D&D
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<blockquote data-quote="SWAT" data-source="post: 1394631" data-attributes="member: 2751"><p>Might as well chip in since I started this...</p><p></p><p>Actually, my main purpose in giving a BDB is to compensate for a reduction in character wealth. It's only about 75% what it should be. Also, I've made my own progression charts, which provide much less of a bonus than usual. A 20th level character would only get +7 for good, +5 for average, and +4 for poor. Characters get this bonus at any time they are not helpless, and it stacks with armor.</p><p></p><p>My main philosophy is too give everyone average, unless there is a very good reason not to. In my campaign, characters are shot at with blaster weapons, lasers, and rocket launchers on a regular basis. Rogues have to get in close for sneak attacks, and Monks have to get in close for unarmed combat, so they get a good progression. The other fighting classes can resort to similar high-tech weapons without missing out on much, and they'll be in armor, so they get an average BDB. Wizards and Sorcerers would stay far away anyway, even without the high-tech weaponry, so they get poor. In retrospect, I should probably give the Cleric a average BDB...</p></blockquote><p></p>
[QUOTE="SWAT, post: 1394631, member: 2751"] Might as well chip in since I started this... Actually, my main purpose in giving a BDB is to compensate for a reduction in character wealth. It's only about 75% what it should be. Also, I've made my own progression charts, which provide much less of a bonus than usual. A 20th level character would only get +7 for good, +5 for average, and +4 for poor. Characters get this bonus at any time they are not helpless, and it stacks with armor. My main philosophy is too give everyone average, unless there is a very good reason not to. In my campaign, characters are shot at with blaster weapons, lasers, and rocket launchers on a regular basis. Rogues have to get in close for sneak attacks, and Monks have to get in close for unarmed combat, so they get a good progression. The other fighting classes can resort to similar high-tech weapons without missing out on much, and they'll be in armor, so they get an average BDB. Wizards and Sorcerers would stay far away anyway, even without the high-tech weaponry, so they get poor. In retrospect, I should probably give the Cleric a average BDB... [/QUOTE]
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Class defense bonus for D&D
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