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Class defense bonus
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<blockquote data-quote="SWAT" data-source="post: 2364594" data-attributes="member: 2751"><p>Well thanks for all the replies. Here are my thoughts...</p><p></p><p>I really have never seen any class as requiring more magical protections than others, so all this talk of monks surprises me. I've always seen things as "your equipment is worth this much, focus it on whatever you want." Anyway, I plan on running a low-magic-item game, not a no-magic-item game. I can still see 20th level characters having 100k in equipment.</p><p>So this might ease the issues you mention with monks and shields.</p><p></p><p>As for touch attacks, I'm thinking the exact opposite. What usually gets calculated into a touch attack AC? Dex, obviously. Maybe some deflection from a ring of protection, maybe a few active spells. Not that much. It seems that adding 1/2 BAB will, on average, increase touch attack ACs, rendering touch attacks slightly less useful, but probably not enough to be significant.</p><p></p><p>And my problem with the Wizard/Fighter multiclass with UA is that it seems to me a Wizard giving up one spellcasting level for everything a first Fighter level gives AND getting an almost constant +4 to AC is unbalanced. It's just a little too good not to do. And I can see every one of my players playing Wizards/Sorcerers/Psions doing it. Which means it's definitely unbalanced, because when all my players want the same thing, it's a sure sign something is wrong.</p></blockquote><p></p>
[QUOTE="SWAT, post: 2364594, member: 2751"] Well thanks for all the replies. Here are my thoughts... I really have never seen any class as requiring more magical protections than others, so all this talk of monks surprises me. I've always seen things as "your equipment is worth this much, focus it on whatever you want." Anyway, I plan on running a low-magic-item game, not a no-magic-item game. I can still see 20th level characters having 100k in equipment. So this might ease the issues you mention with monks and shields. As for touch attacks, I'm thinking the exact opposite. What usually gets calculated into a touch attack AC? Dex, obviously. Maybe some deflection from a ring of protection, maybe a few active spells. Not that much. It seems that adding 1/2 BAB will, on average, increase touch attack ACs, rendering touch attacks slightly less useful, but probably not enough to be significant. And my problem with the Wizard/Fighter multiclass with UA is that it seems to me a Wizard giving up one spellcasting level for everything a first Fighter level gives AND getting an almost constant +4 to AC is unbalanced. It's just a little too good not to do. And I can see every one of my players playing Wizards/Sorcerers/Psions doing it. Which means it's definitely unbalanced, because when all my players want the same thing, it's a sure sign something is wrong. [/QUOTE]
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