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<blockquote data-quote="RangerWickett" data-source="post: 6055317" data-attributes="member: 63"><p>I personally prefer a design with shared rules for the 'physics' of the game (how you attack things, how damage works, and other stuff everyone does), but that has baroque subsystems for different classes.</p><p></p><p>XD (expertise dice) for fighters is cool. If you're playing a non-fighter and want some XD for maneuvers . . . multiclass.</p><p></p><p>For monks, try the different style powers from 4e. I'm in crane stance, so I can use crane kick to knock you back and prone, and I can jump very far. I'm in tiger stance, so my punches weaken you, and enemies have disadvantage on opportunity attacks against me. I'm in turtle stance, so I get a bonus to defenses but am slowed.</p><p></p><p>Combine those with ki as a resource you have X amount of per rest, and you can spend ki to use your stance's 'magical attack.' Crane stance kicks with a flyby attack. Tiger stance steals someone's strength. Turtle stance shoots a hadouken.</p><p></p><p>Rogues can have various tricks and skill bonuses so at higher levels they can do things seemingly magical without trouble.</p><p></p><p>Wizards have spellbooks, Vancian style.</p><p></p><p>Clerics could have supernatural powers tied to their god's domains.</p><p></p><p>Sorcerers could be something new, like they can spend an action to draw mana, and another action to cast a powerful spell. </p><p></p><p>I don't want everything to use the same mechanics. I don't want spell dice, and skill dice, and god dice.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6055317, member: 63"] I personally prefer a design with shared rules for the 'physics' of the game (how you attack things, how damage works, and other stuff everyone does), but that has baroque subsystems for different classes. XD (expertise dice) for fighters is cool. If you're playing a non-fighter and want some XD for maneuvers . . . multiclass. For monks, try the different style powers from 4e. I'm in crane stance, so I can use crane kick to knock you back and prone, and I can jump very far. I'm in tiger stance, so my punches weaken you, and enemies have disadvantage on opportunity attacks against me. I'm in turtle stance, so I get a bonus to defenses but am slowed. Combine those with ki as a resource you have X amount of per rest, and you can spend ki to use your stance's 'magical attack.' Crane stance kicks with a flyby attack. Tiger stance steals someone's strength. Turtle stance shoots a hadouken. Rogues can have various tricks and skill bonuses so at higher levels they can do things seemingly magical without trouble. Wizards have spellbooks, Vancian style. Clerics could have supernatural powers tied to their god's domains. Sorcerers could be something new, like they can spend an action to draw mana, and another action to cast a powerful spell. I don't want everything to use the same mechanics. I don't want spell dice, and skill dice, and god dice. [/QUOTE]
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