Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Class Design Concepts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mlund" data-source="post: 6055330" data-attributes="member: 50304"><p>The trick is that the critical first 10% of the process is filtering out the signal from the noise.</p><p></p><p></p><p></p><p>Actually, it seems like they are going to go ahead full-steam and give everyone short of the Wizard the Expertise Dice to handle weapon attack damage-scaling. They just aren't handing out Maneuvers to everyone to go with them.</p><p></p><p>About the only place they've walked anything back is in separating the Rogue from the Maneuvers system. That seems like a very good idea overall since a Fighter w/ Maneuvers and a Rogue w/ Maneuvers can look very "same-y" in combat once you get underneath the armor and weapons profile.</p><p></p><p></p><p></p><p>Whenever I've observed an Open Playtest (of a printed game, not a video game) it's looked to me to be about 90% marketing gimmick, 10% product shakedown. The key is just letting people think that the product in Design is fluid and their opinions matter so they A.) stay tuned to the marketing campaign (are they going to "fix" [XYZ issue]), B.) feel some misguided sense of ownership and investment (it's "our D&D") and C.) don't have a sufficiently fixed specification to run off and create an effective Internet Hate-campaign against your new product before it even hits the shelves. The perceived fluidity of Open Playtest products helps undermine the festering of a the general "they changed it so now it sucks," reaction that crops up whenever a product line is revised.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6055330, member: 50304"] The trick is that the critical first 10% of the process is filtering out the signal from the noise. Actually, it seems like they are going to go ahead full-steam and give everyone short of the Wizard the Expertise Dice to handle weapon attack damage-scaling. They just aren't handing out Maneuvers to everyone to go with them. About the only place they've walked anything back is in separating the Rogue from the Maneuvers system. That seems like a very good idea overall since a Fighter w/ Maneuvers and a Rogue w/ Maneuvers can look very "same-y" in combat once you get underneath the armor and weapons profile. Whenever I've observed an Open Playtest (of a printed game, not a video game) it's looked to me to be about 90% marketing gimmick, 10% product shakedown. The key is just letting people think that the product in Design is fluid and their opinions matter so they A.) stay tuned to the marketing campaign (are they going to "fix" [XYZ issue]), B.) feel some misguided sense of ownership and investment (it's "our D&D") and C.) don't have a sufficiently fixed specification to run off and create an effective Internet Hate-campaign against your new product before it even hits the shelves. The perceived fluidity of Open Playtest products helps undermine the festering of a the general "they changed it so now it sucks," reaction that crops up whenever a product line is revised. - Marty Lund [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Class Design Concepts
Top