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<blockquote data-quote="gyor" data-source="post: 6058362" data-attributes="member: 6670153"><p>The purpose of making it like the Cleric's casting is because they plan on allowing players to choose thier casting system so they're starting with this one. But you'll be able to choose this one, AEDU, Pure Vancian spell points, and possibly otherones. As for the Rogue its not completely clear but I think they plan in allowing the Rogue to make a ability/skill check and attack in the same turn so you could use bluff to gain advantage on you attack, next turn you could attack and then hide, next turn use Undead lore skill to figure out that severing a zombies spine does more damage and gain advantage for your attack, next turn you might trip an enemy and attack it while its on the ground. If this is the case I like it. I like the Clerics positive energy pool, I don't think the points per level is set in stone. I do wonder if evil clerics use negative energy and if so how that will work. The reason they're using points instead of dice is so it won't be too simular to Pathfinders channel energy. Fighter doesn't need a nerf, he needs more but smaller dice early on so he can build cool combos. Parry as seperate needs to be seen to be assessed. I think his comment on the monk means the Monk will have Monastic Traditions which I think they got rid of from an inhouse pactet, and had a plan for the next verison, but realized that people wanted the MTs.</p></blockquote><p></p>
[QUOTE="gyor, post: 6058362, member: 6670153"] The purpose of making it like the Cleric's casting is because they plan on allowing players to choose thier casting system so they're starting with this one. But you'll be able to choose this one, AEDU, Pure Vancian spell points, and possibly otherones. As for the Rogue its not completely clear but I think they plan in allowing the Rogue to make a ability/skill check and attack in the same turn so you could use bluff to gain advantage on you attack, next turn you could attack and then hide, next turn use Undead lore skill to figure out that severing a zombies spine does more damage and gain advantage for your attack, next turn you might trip an enemy and attack it while its on the ground. If this is the case I like it. I like the Clerics positive energy pool, I don't think the points per level is set in stone. I do wonder if evil clerics use negative energy and if so how that will work. The reason they're using points instead of dice is so it won't be too simular to Pathfinders channel energy. Fighter doesn't need a nerf, he needs more but smaller dice early on so he can build cool combos. Parry as seperate needs to be seen to be assessed. I think his comment on the monk means the Monk will have Monastic Traditions which I think they got rid of from an inhouse pactet, and had a plan for the next verison, but realized that people wanted the MTs. [/QUOTE]
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