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General Tabletop Discussion
*Pathfinder & Starfinder
Class Design: One Primary Attack Stat
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<blockquote data-quote="Nahat Anoj" data-source="post: 4588552" data-attributes="member: 25075"><p>I really like classes that have one primary attack stat. That is, for most of their powers, these classes uses one stat for attack and damage modifiers, and they have secondary stats that do extra effects. I feel that classes with one primary attack stat are more unified in theme and have more streamlined, more intuitive mechanics, both in play and during character creation. Here are the classes (so far) that are designed this way:</p><p></p><p>Artificer</p><p>Barbarian</p><p>Bard</p><p>Druid</p><p>Fighter</p><p>Rogue</p><p>Swordmage</p><p>Warlord</p><p>Wizard</p><p></p><p>Here are the classes that have more than one attack stat:</p><p></p><p>Cleric</p><p>Paladin</p><p>Ranger</p><p>Warlock</p><p></p><p>I feel that these four classes could benefit from redesign. Indeed, on RPG.net user Scarik and I posted some of our work on the cleric and paladin. I've got the paladin's powers up to epic level all finished, go <a href="http://forum.rpg.net/showthread.php?t=428493" target="_blank">here</a> if you are interested in seeing them.</p><p></p><p>We agreed that clerics be Wis primary with Str/Cha secondary, paladins Cha primary with Str/Wis secondary, and rangers be Dex primary with Str/Wis secondary. Scarik actually suggested that warlocks be Con primary with Int/Cha secondary, and that seems reasonable to me (provided tieflings change to get +2 Con/+2 Int, which also seems reasonable to me).</p><p></p><p>Anyway, I'm looking forward to the invoker preview tonight, as I wonder if the trend of one primary attack stat will continue. Because all of the newer classes have one primary attack stat, I wonder if Wizards made this a design goal just before or soon after the PHB was released. If the currently unpreviewed classes (invokers, sorcerers, shamans, wardens) from PHB 2 all follow this pattern, I'd say it's a safe bet that it's something they shoot for at least.</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 4588552, member: 25075"] I really like classes that have one primary attack stat. That is, for most of their powers, these classes uses one stat for attack and damage modifiers, and they have secondary stats that do extra effects. I feel that classes with one primary attack stat are more unified in theme and have more streamlined, more intuitive mechanics, both in play and during character creation. Here are the classes (so far) that are designed this way: Artificer Barbarian Bard Druid Fighter Rogue Swordmage Warlord Wizard Here are the classes that have more than one attack stat: Cleric Paladin Ranger Warlock I feel that these four classes could benefit from redesign. Indeed, on RPG.net user Scarik and I posted some of our work on the cleric and paladin. I've got the paladin's powers up to epic level all finished, go [url=http://forum.rpg.net/showthread.php?t=428493]here[/url] if you are interested in seeing them. We agreed that clerics be Wis primary with Str/Cha secondary, paladins Cha primary with Str/Wis secondary, and rangers be Dex primary with Str/Wis secondary. Scarik actually suggested that warlocks be Con primary with Int/Cha secondary, and that seems reasonable to me (provided tieflings change to get +2 Con/+2 Int, which also seems reasonable to me). Anyway, I'm looking forward to the invoker preview tonight, as I wonder if the trend of one primary attack stat will continue. Because all of the newer classes have one primary attack stat, I wonder if Wizards made this a design goal just before or soon after the PHB was released. If the currently unpreviewed classes (invokers, sorcerers, shamans, wardens) from PHB 2 all follow this pattern, I'd say it's a safe bet that it's something they shoot for at least. [/QUOTE]
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Class Design: One Primary Attack Stat
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