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General Tabletop Discussion
*Dungeons & Dragons
Class Design Poll: the Paladin
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<blockquote data-quote="Sunseeker" data-source="post: 6055623"><p>Paladin's should get a "new" mechanic, that is, they should get their three staple mechanics, and then have them suitably themed to differentiate from the cleric or the fighter.</p><p></p><p>To me, the Paladin possesses 3 things that make them unique.</p><p></p><p>1: Smite. While other classes can smite, the typical trope is that of a holy warrior channeling the might of their god into their attack against their enemies. Their smite naturally aims for things opposed to the ideals of their god, and deals in the same energies their god deals with(so a god of sun and sky would get holy damage, while a god of lightning and sea would get electricity).</p><p></p><p>2: Lay on hands. While the Paladin is a holy juggernaut, tearing through enemy ranks with their divine power, the Paladin is also uses their power to aid the weak and defend the innocent. Lay on Hands is a staple Paladin ability, let it take on extra effects as the paladin levels, customize it to the god the paladin follows to buff or even be used as a touch-attack to harm foes.</p><p></p><p>3: Aura's. Unlike other warriors, the Paladin champions their cause without remose. At all times the exude the power of the divine being they follow and the causes they support. Just being around the paladin makes you feel those energies as well, for good or ill. As the paladin grows more powerful, so should their aura's, taking on more abilities and growing in size and effect.</p><p></p><p>In my mind, the Paladin is the divinely-focused warrior. They lack the versatility of combat maneuvers, and the depth of spellcasting, but they make up for it in a greater amount of permanency to their powers, being able to use them more frequently and often as simply as toggling them on or off.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6055623"] Paladin's should get a "new" mechanic, that is, they should get their three staple mechanics, and then have them suitably themed to differentiate from the cleric or the fighter. To me, the Paladin possesses 3 things that make them unique. 1: Smite. While other classes can smite, the typical trope is that of a holy warrior channeling the might of their god into their attack against their enemies. Their smite naturally aims for things opposed to the ideals of their god, and deals in the same energies their god deals with(so a god of sun and sky would get holy damage, while a god of lightning and sea would get electricity). 2: Lay on hands. While the Paladin is a holy juggernaut, tearing through enemy ranks with their divine power, the Paladin is also uses their power to aid the weak and defend the innocent. Lay on Hands is a staple Paladin ability, let it take on extra effects as the paladin levels, customize it to the god the paladin follows to buff or even be used as a touch-attack to harm foes. 3: Aura's. Unlike other warriors, the Paladin champions their cause without remose. At all times the exude the power of the divine being they follow and the causes they support. Just being around the paladin makes you feel those energies as well, for good or ill. As the paladin grows more powerful, so should their aura's, taking on more abilities and growing in size and effect. In my mind, the Paladin is the divinely-focused warrior. They lack the versatility of combat maneuvers, and the depth of spellcasting, but they make up for it in a greater amount of permanency to their powers, being able to use them more frequently and often as simply as toggling them on or off. [/QUOTE]
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Class Design Poll: the Paladin
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