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Class Design Poll: the Paladin
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<blockquote data-quote="El Mahdi" data-source="post: 6057274" data-attributes="member: 59506"><p>I chose: <em>A full progression of expertise dice/maneuvers, differentiated from fighter by divine focus.</em></p><p> </p><p>However, I actually prefer <em>All of the Above</em>.</p><p> </p><p>What I want is a Palladin whose <em>mechanics</em> do not limit <em>concepts</em>. In short, any mechanics that absolutely define the Concept of the Paladin are out for me.</p><p> </p><p>A Paladin is many things to many people. There is the uniquely D&D Paladin (itself a unique trope in fantasy). There are the Arthurian or Carolingian Paladins. And there are the historical Templar/Hospitaler Paladins. And there are likely more that I haven't mentioned or I am aware of.</p><p> </p><p>All are concepts that are important to large numbers of D&D Fans, and all need to be able to be envisioned by the mechanics of the class.</p><p> </p><p>Any mechnics that limit or exclude a concept or concepts for one specific one is an automatic fail. It will exclude a segment of D&D fans from effectively using D&D Next to envision <em>their</em> game. Something that seems in direct controvention of the stated goals for D&D Next...</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 6057274, member: 59506"] I chose: [I]A full progression of expertise dice/maneuvers, differentiated from fighter by divine focus.[/I] However, I actually prefer [I]All of the Above[/I]. What I want is a Palladin whose [I]mechanics[/I] do not limit [I]concepts[/I]. In short, any mechanics that absolutely define the Concept of the Paladin are out for me. A Paladin is many things to many people. There is the uniquely D&D Paladin (itself a unique trope in fantasy). There are the Arthurian or Carolingian Paladins. And there are the historical Templar/Hospitaler Paladins. And there are likely more that I haven't mentioned or I am aware of. All are concepts that are important to large numbers of D&D Fans, and all need to be able to be envisioned by the mechanics of the class. Any mechnics that limit or exclude a concept or concepts for one specific one is an automatic fail. It will exclude a segment of D&D fans from effectively using D&D Next to envision [I]their[/I] game. Something that seems in direct controvention of the stated goals for D&D Next... [/QUOTE]
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Class Design Poll: the Paladin
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