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<blockquote data-quote="Stormonu" data-source="post: 6036235" data-attributes="member: 52734"><p>Please forgive my constant updates, working on the math of this thought experiment.</p><p></p><p>On my spreadsheet, I downshifted the dice math, this is what I'm looking at now:</p><p></p><p>1st level: Fighter 1d4, Wizard 2d4, Rogue 1d6, Cleric 1d6; ave 24 dam/rnd</p><p>3rd level: Fighter 1d8, Wizard 3d4, Rogue 1d6, Cleric 2d6; ave 32 dam/rnd</p><p>5th level; Fighter 2d8, Wizard 4d4, Rogue 2d6, Cleric 3d6; ave 39 dam/rnd</p><p>7th level; Fighter 3d6, Wizard 4d6, Rogue 3d6, Cleric 4d6; ave 53 dam/rnd</p><p>10th level; Fighter 5d6, Wizard 6d6, Rogue 4d6, Cleric 5d6; ave 74 dam/rnd</p><p></p><p>As before, both the fighter and rogue would add their weapon die and ability mods to any damage they deal (calculated into the "ave dam/rnd). Probably would make a spell for clerics where they can put X-1d towards weapon damage.</p><p></p><p>I'm also assuming that the rogue would be spending 1 die for "positioning" (or a die every other round when he only has 1d) to perform sneak attack (with that going away at about 10th level to keep up)</p><p></p><p>That would put an "average" 5 round combat at:</p><p></p><p>1st level: total 120 hp for monster (4 @ ~ 30 hp)</p><p>3rd level: total 150 hp for monsters (4 @ ~ 37 hp)</p><p>5th level: total 210 hp for monsters (4 @ ~ 52 hp)</p><p>7th level: total 265 hp for monsters (4 @ ~ 66 hp)</p><p>10th level: total 370 hp for monsters (4 @ ~ 92 hp)</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6036235, member: 52734"] Please forgive my constant updates, working on the math of this thought experiment. On my spreadsheet, I downshifted the dice math, this is what I'm looking at now: 1st level: Fighter 1d4, Wizard 2d4, Rogue 1d6, Cleric 1d6; ave 24 dam/rnd 3rd level: Fighter 1d8, Wizard 3d4, Rogue 1d6, Cleric 2d6; ave 32 dam/rnd 5th level; Fighter 2d8, Wizard 4d4, Rogue 2d6, Cleric 3d6; ave 39 dam/rnd 7th level; Fighter 3d6, Wizard 4d6, Rogue 3d6, Cleric 4d6; ave 53 dam/rnd 10th level; Fighter 5d6, Wizard 6d6, Rogue 4d6, Cleric 5d6; ave 74 dam/rnd As before, both the fighter and rogue would add their weapon die and ability mods to any damage they deal (calculated into the "ave dam/rnd). Probably would make a spell for clerics where they can put X-1d towards weapon damage. I'm also assuming that the rogue would be spending 1 die for "positioning" (or a die every other round when he only has 1d) to perform sneak attack (with that going away at about 10th level to keep up) That would put an "average" 5 round combat at: 1st level: total 120 hp for monster (4 @ ~ 30 hp) 3rd level: total 150 hp for monsters (4 @ ~ 37 hp) 5th level: total 210 hp for monsters (4 @ ~ 52 hp) 7th level: total 265 hp for monsters (4 @ ~ 66 hp) 10th level: total 370 hp for monsters (4 @ ~ 92 hp) [/QUOTE]
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