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<blockquote data-quote="Stormonu" data-source="post: 6036323" data-attributes="member: 52734"><p>Me again.</p><p></p><p>As I'm looking over this, one thing is emerging I'm not so fond of. The higher the level, the less and less value there is to having a mundane weapon - it becomes less and less of a factor in how you approach a fight. That may fine for some, but for my own game I would like to see martial gear still have value, regardless how many dice you're throwing.</p><p></p><p>I think this is also important to consider for the CS dice system we will see in 5E.</p><p></p><p>I don't want to bloat damage by just having weapons do "moar damage" at higher levels, but I think I'd rather have weapons unlock - or cheapen manuevers or whatnot. Perhaps a whip takes fewer CS dice to trip; polearms give reach; Axes have a "critical strike" you can activate (that does something other than extra damage), bludgeoning weapons could stun (put X dice towards "stun", on a 5+ on the die, the foe is stunned a round), and so on. Sure, it could get complicated quick, but if it's optional, players and DMs are free to ignore this kind of stuff and just do whopping hunks of damage.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6036323, member: 52734"] Me again. As I'm looking over this, one thing is emerging I'm not so fond of. The higher the level, the less and less value there is to having a mundane weapon - it becomes less and less of a factor in how you approach a fight. That may fine for some, but for my own game I would like to see martial gear still have value, regardless how many dice you're throwing. I think this is also important to consider for the CS dice system we will see in 5E. I don't want to bloat damage by just having weapons do "moar damage" at higher levels, but I think I'd rather have weapons unlock - or cheapen manuevers or whatnot. Perhaps a whip takes fewer CS dice to trip; polearms give reach; Axes have a "critical strike" you can activate (that does something other than extra damage), bludgeoning weapons could stun (put X dice towards "stun", on a 5+ on the die, the foe is stunned a round), and so on. Sure, it could get complicated quick, but if it's optional, players and DMs are free to ignore this kind of stuff and just do whopping hunks of damage. [/QUOTE]
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