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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class-dipping feats from O5e
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<blockquote data-quote="WarDriveWorley" data-source="post: 8798849" data-attributes="member: 6704190"><p>oh yeah. there are exceptions to every weird homebrewed rule. </p><p></p><p>In regards to wildshaping. What I would do is make that a series of feats. Since Druid does have class features that kick in later you can crib slightly less powerful versions of those. </p><p></p><p>So, just spitballing here, you could say do this:</p><p></p><p>Wildshape Initiate: </p><p>You gain the ability to wildshape once per long rest. You can choose one beast or plant that you're familiar with that has a max CR equal to 1/5th your character level that you can wildshape into. You may change your known form out to another known form when you gain a new level. You cannot cast spells while wildshaped, but can maintain concentration on any spells already cast. All other aspects of wildshape are the same as a druid of your level.</p><p></p><p>Wildshape Novice:</p><p>Prerequisite: Wildshape Initiate, 5th level</p><p>You learn one additional wildshape form with a CR equal to 1/5th your character level. You can now cast any spells with a range of self or touch while wildshaped. You can wildshape one additional time per long rest.</p><p></p><p>Wildshape Expert</p><p>Prerequisite: Wildshape Initiate, 10th level</p><p>You learn one additional wildshape form with a CR equal to 1/5th your character level. You gain a +1 bonus on attacks while wildshaped and the temporary hitpoints gained from wildshaping increases to 1d6 x the creatures CR (Min of 1). You can wildshape one additional time per long rest.</p><p></p><p>Wildshape Master</p><p>Prerequisite: Wildshape Initiate, 15th level</p><p>You learn one additional wildshape form with a CR equal to 1/5th your character level. When you wildshape choose one attack mode of the form you transform into. That attack deals an additional 1d6 damage of the same type as the base attack on a hit while you're wildshaped. You can wildshape one additional time per long rest.</p></blockquote><p></p>
[QUOTE="WarDriveWorley, post: 8798849, member: 6704190"] oh yeah. there are exceptions to every weird homebrewed rule. In regards to wildshaping. What I would do is make that a series of feats. Since Druid does have class features that kick in later you can crib slightly less powerful versions of those. So, just spitballing here, you could say do this: Wildshape Initiate: You gain the ability to wildshape once per long rest. You can choose one beast or plant that you're familiar with that has a max CR equal to 1/5th your character level that you can wildshape into. You may change your known form out to another known form when you gain a new level. You cannot cast spells while wildshaped, but can maintain concentration on any spells already cast. All other aspects of wildshape are the same as a druid of your level. Wildshape Novice: Prerequisite: Wildshape Initiate, 5th level You learn one additional wildshape form with a CR equal to 1/5th your character level. You can now cast any spells with a range of self or touch while wildshaped. You can wildshape one additional time per long rest. Wildshape Expert Prerequisite: Wildshape Initiate, 10th level You learn one additional wildshape form with a CR equal to 1/5th your character level. You gain a +1 bonus on attacks while wildshaped and the temporary hitpoints gained from wildshaping increases to 1d6 x the creatures CR (Min of 1). You can wildshape one additional time per long rest. Wildshape Master Prerequisite: Wildshape Initiate, 15th level You learn one additional wildshape form with a CR equal to 1/5th your character level. When you wildshape choose one attack mode of the form you transform into. That attack deals an additional 1d6 damage of the same type as the base attack on a hit while you're wildshaped. You can wildshape one additional time per long rest. [/QUOTE]
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Class-dipping feats from O5e
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