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<blockquote data-quote="Minigiant" data-source="post: 9030056" data-attributes="member: 63508"><p>Personally I'm okay with class exclusive spells. And I'm fine with auto magic spells known. I just don't like the ones chosen.</p><p></p><p>If it were up to me.</p><p></p><p>Sorcerer</p><p></p><p>Cantrips: Sorcerous Burst</p><p>1st: Chaos Bolt or Chromatic Orb</p><p>2nd: Ensorcell (a powerful charm or fear spell)</p><p>3rd: Sorcerous Expression (Gain one "superpower' for 24hrs like hover, claws, phasing, eyebeams) </p><p>4th: Sorcerous Vitality (a raw self heal and sorcery point regen)</p><p>5th: Arcane Eruption</p><p>6th: Mindfire (Temporarily know all Metamagics)</p><p>7th: Sorcery Incarnate (gain 2 superpowers and gain sorcery points)</p><p>8th Power Pinnacle (Sorcery points maximum is increased by 1d6 and Regain all sorcery points)</p><p>9th: Arcane Apotheosis (Cast any spell for the Arcane, Divine, or Primal spell list of 7th level or lower)</p><p></p><p></p><p>Wizard: </p><p>1st: Scribe Spell</p><p>2nd: Exploit Cantrip (Alter a Cantrips in your spellbook to roll maximum dice result once per short rest)</p><p>3rd: Memorize Spell (Swap a spell you have in your spellbook that you have prepared for another spell you have in a spellbook)</p><p>4th: Modify Spell (Alter a spell by increasing it's level by 1)</p><p>5th: Create Spell (Add a Modified Spell to your spellbook)</p><p>6th: Create Wand </p><p>7th: Duplicate Spellbook (create or retrieve a duplicate or a spellbook)</p><p>8th: Master Spell (Know 2 spells of 3rd or lower permanently and cast them at will)</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9030056, member: 63508"] Personally I'm okay with class exclusive spells. And I'm fine with auto magic spells known. I just don't like the ones chosen. If it were up to me. Sorcerer Cantrips: Sorcerous Burst 1st: Chaos Bolt or Chromatic Orb 2nd: Ensorcell (a powerful charm or fear spell) 3rd: Sorcerous Expression (Gain one "superpower' for 24hrs like hover, claws, phasing, eyebeams) 4th: Sorcerous Vitality (a raw self heal and sorcery point regen) 5th: Arcane Eruption 6th: Mindfire (Temporarily know all Metamagics) 7th: Sorcery Incarnate (gain 2 superpowers and gain sorcery points) 8th Power Pinnacle (Sorcery points maximum is increased by 1d6 and Regain all sorcery points) 9th: Arcane Apotheosis (Cast any spell for the Arcane, Divine, or Primal spell list of 7th level or lower) Wizard: 1st: Scribe Spell 2nd: Exploit Cantrip (Alter a Cantrips in your spellbook to roll maximum dice result once per short rest) 3rd: Memorize Spell (Swap a spell you have in your spellbook that you have prepared for another spell you have in a spellbook) 4th: Modify Spell (Alter a spell by increasing it's level by 1) 5th: Create Spell (Add a Modified Spell to your spellbook) 6th: Create Wand 7th: Duplicate Spellbook (create or retrieve a duplicate or a spellbook) 8th: Master Spell (Know 2 spells of 3rd or lower permanently and cast them at will) [/QUOTE]
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