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<blockquote data-quote="Mirrorrorrim" data-source="post: 9030206" data-attributes="member: 7040132"><p>I'd totally be down with general lists to do most the heavy lifting and class-specific spells being skill gates that encourage single-classing to get. If a spell is gated to a class, and cannot be taken without multiclassing, the spell can be a little more powerful (look at the power level of the Warlock Pact cantrips compared to other cantrips)</p><p></p><p>Divine Smite as a 1st level Paladin spell granted by a class feature.</p><p>Maybe grant another specialized smite or two at a slightly higer level?</p><p>Find Steed can be a 2nd level Paladin spell granted at 5th level</p><p>Find Greater Steed can be a 4th level Paladin spell granted at 13th level. </p><p></p><p>There are a handful of Ranger-specific spells that if they were Ranger-only, they could be enhanced and fun to use.</p><p></p><p>Maybe Arcane Trickster gets "Trickster's Hand" which does more than what Mage Hand does.</p><p></p><p>Vicious Mockery can be bard-specific, then maybe it can deal 1d6 instead of 1d4. Dissonant Whispers can be bard-only too. Perhaps bring back old bardic powers as bard spells (like Countersong), or even multiple options under a new spell called Bardsong (which can replace Songs of Restoration/Recovery):</p><p></p><p style="margin-left: 20px"><strong>Bardsong</strong></p> <p style="margin-left: 20px">1st level Abjuration spell (Bard-only)</p> <p style="margin-left: 20px">1 action</p> <p style="margin-left: 20px">Duration: 1 minute (Concentration)</p> <p style="margin-left: 20px">You sing a song or recite poetry infused with bardic magic. When you cast the spell, and at the beginning of every round for the duration, you choose one of the following options available at your Bard level:</p> <p style="margin-left: 20px">* Song of Recovery (1st level bard): 1 ally per bard level (can be yourself) may spend a Hit Die to roll it and heal that many HP. If they are at full HP, or are healed to full HP, the remaining number is added as THP.</p> <p style="margin-left: 20px">* Song of Inspiration (1st level bard): 1 ally per bard level gets a 1d4 to add to a single attack roll or ability check before the beginning of your next turn.</p> <p style="margin-left: 20px">* Song of Restoration (3rd level bard): Sing a targeted solo to an ally and remove 1 lesser status effect on them (poison, curse, etc.)</p> <p style="margin-left: 20px">* Countersong (5th level bard): Until the beginning of your next turn, all allies within 30 feet of you ignore charm and fear effects, and have resistance to thunder damage.</p><p></p><p></p><p></p><p>Stuff like that.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9030206, member: 7040132"] I'd totally be down with general lists to do most the heavy lifting and class-specific spells being skill gates that encourage single-classing to get. If a spell is gated to a class, and cannot be taken without multiclassing, the spell can be a little more powerful (look at the power level of the Warlock Pact cantrips compared to other cantrips) Divine Smite as a 1st level Paladin spell granted by a class feature. Maybe grant another specialized smite or two at a slightly higer level? Find Steed can be a 2nd level Paladin spell granted at 5th level Find Greater Steed can be a 4th level Paladin spell granted at 13th level. There are a handful of Ranger-specific spells that if they were Ranger-only, they could be enhanced and fun to use. Maybe Arcane Trickster gets "Trickster's Hand" which does more than what Mage Hand does. Vicious Mockery can be bard-specific, then maybe it can deal 1d6 instead of 1d4. Dissonant Whispers can be bard-only too. Perhaps bring back old bardic powers as bard spells (like Countersong), or even multiple options under a new spell called Bardsong (which can replace Songs of Restoration/Recovery): [INDENT][B]Bardsong[/B][/INDENT] [INDENT]1st level Abjuration spell (Bard-only)[/INDENT] [INDENT]1 action[/INDENT] [INDENT]Duration: 1 minute (Concentration)[/INDENT] [INDENT]You sing a song or recite poetry infused with bardic magic. When you cast the spell, and at the beginning of every round for the duration, you choose one of the following options available at your Bard level:[/INDENT] [INDENT]* Song of Recovery (1st level bard): 1 ally per bard level (can be yourself) may spend a Hit Die to roll it and heal that many HP. If they are at full HP, or are healed to full HP, the remaining number is added as THP.[/INDENT] [INDENT]* Song of Inspiration (1st level bard): 1 ally per bard level gets a 1d4 to add to a single attack roll or ability check before the beginning of your next turn.[/INDENT] [INDENT]* Song of Restoration (3rd level bard): Sing a targeted solo to an ally and remove 1 lesser status effect on them (poison, curse, etc.)[/INDENT] [INDENT]* Countersong (5th level bard): Until the beginning of your next turn, all allies within 30 feet of you ignore charm and fear effects, and have resistance to thunder damage.[/INDENT] Stuff like that. [/QUOTE]
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