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General Tabletop Discussion
*Pathfinder & Starfinder
Class Features Disguised as Spells
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<blockquote data-quote="Tonguez" data-source="post: 2521561" data-attributes="member: 1125"><p>I agree and it is one of the many things I dislike about the DnD magic system. Another thing I hate is spells that replicate skill use (the Ranger is a good example with spells like detect snares, detect animals and snare (all of which should be a normal use of the Survival skill), and things like longstrider and pass without trace could easily be feats or class skills</p><p></p><p></p><p></p><p>I think introducing a system of incantations/rituals would be a wonderful way to differentiate divine casters in particular, especially when you consider things like Hallow and Atonement which already have long casting times (Hallow is 24 hours isn't it?) thats ridiculous when something like Ressurection only takes 10 minutes.</p><p></p><p>Anyway I think that a lot of the high level cleric spells need to be turned into rituals that take much longer to cast but don't use a spell slot. Lower level spells might work with the current system or might also use an incantation (prayer) system. </p><p>The same can probably be said about Druid spells too - like Awaken etc</p><p></p><p></p><p></p><p></p><p>I agree these really do deservce to be class abilities I'd make Permanancy and Contgency metamagic feats</p><p></p><p></p><p></p><p></p><p>I'd make Dispel magic a class skill for Wizards and Scorcs and maybe Clerics, and allow others to access it as a metamagic feat. Dispel already requires a Caster level check and that can stay. It might even be possible to create a feat that causes auto-dispel for the ultimate anti-mage</p><p></p><p><strong>My own gripe</strong></p><p>That being said I'd also go and remove anything that mimics skill use (like the aforementioned snare and detect traps spells, detect secret doors, discern lies (change to feat + sense motive check), know direction, Knock, find the path (change to a special use of track feat), mending, Ventriloquism (make it a feat))</p><p></p><p>I'm thinking many of the endure element type spells and those related to poison could be made feats or class abilities (and of course improving the Heal skill could free the cleric from having to stock up on cure spells)</p><p></p><p>anyway thats what I'd do</p></blockquote><p></p>
[QUOTE="Tonguez, post: 2521561, member: 1125"] I agree and it is one of the many things I dislike about the DnD magic system. Another thing I hate is spells that replicate skill use (the Ranger is a good example with spells like detect snares, detect animals and snare (all of which should be a normal use of the Survival skill), and things like longstrider and pass without trace could easily be feats or class skills I think introducing a system of incantations/rituals would be a wonderful way to differentiate divine casters in particular, especially when you consider things like Hallow and Atonement which already have long casting times (Hallow is 24 hours isn't it?) thats ridiculous when something like Ressurection only takes 10 minutes. Anyway I think that a lot of the high level cleric spells need to be turned into rituals that take much longer to cast but don't use a spell slot. Lower level spells might work with the current system or might also use an incantation (prayer) system. The same can probably be said about Druid spells too - like Awaken etc I agree these really do deservce to be class abilities I'd make Permanancy and Contgency metamagic feats I'd make Dispel magic a class skill for Wizards and Scorcs and maybe Clerics, and allow others to access it as a metamagic feat. Dispel already requires a Caster level check and that can stay. It might even be possible to create a feat that causes auto-dispel for the ultimate anti-mage [B]My own gripe[/B] That being said I'd also go and remove anything that mimics skill use (like the aforementioned snare and detect traps spells, detect secret doors, discern lies (change to feat + sense motive check), know direction, Knock, find the path (change to a special use of track feat), mending, Ventriloquism (make it a feat)) I'm thinking many of the endure element type spells and those related to poison could be made feats or class abilities (and of course improving the Heal skill could free the cleric from having to stock up on cure spells) anyway thats what I'd do [/QUOTE]
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Class Features Disguised as Spells
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