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<blockquote data-quote="Phazonfish" data-source="post: 7989706" data-attributes="member: 6855766"><p>Except by doing so, you overvalue Frenzy because you are treating the bonus action like free real estate, when in reality there are many ways to get an extra attack as a bonus action. Sure, Frenzy is the best one, but that doesn't make it okay to assume the others are worthless. Frenzy comes after dipping 3 levels into a class and is still pretty restrictive; by comparison, anyone can perform two-weapon fighting.</p><p></p><p>Even if you try to isolate it though...</p><p></p><p></p><p></p><p>...this is still an exaggeration. Over a three round combat, Frenzy boosts your damage by 4d6+6 (20 average) (since you wanna be strict about keeping it isolated I'm not counting rage damage, that credit goes to Rage rather than Frenzy); in the meantime, the Battle Master is getting 4d8 (18 average) damage plus riders. Again, approximately the same impact, with the Fighter only spending short rest resources.</p><p></p><p></p><p></p><p>Then, what if the day goes on for 6, 7, 8 medium or harder encounters? More? The Barbarian was starting to hurt when the second one started. And each level of exhaustion is an order of magnitude worse than the last. We can both find situations where the Frenzy Barb excels or fails, but I wouldn't say it excels the vast majority of the time.</p></blockquote><p></p>
[QUOTE="Phazonfish, post: 7989706, member: 6855766"] Except by doing so, you overvalue Frenzy because you are treating the bonus action like free real estate, when in reality there are many ways to get an extra attack as a bonus action. Sure, Frenzy is the best one, but that doesn't make it okay to assume the others are worthless. Frenzy comes after dipping 3 levels into a class and is still pretty restrictive; by comparison, anyone can perform two-weapon fighting. Even if you try to isolate it though... ...this is still an exaggeration. Over a three round combat, Frenzy boosts your damage by 4d6+6 (20 average) (since you wanna be strict about keeping it isolated I'm not counting rage damage, that credit goes to Rage rather than Frenzy); in the meantime, the Battle Master is getting 4d8 (18 average) damage plus riders. Again, approximately the same impact, with the Fighter only spending short rest resources. Then, what if the day goes on for 6, 7, 8 medium or harder encounters? More? The Barbarian was starting to hurt when the second one started. And each level of exhaustion is an order of magnitude worse than the last. We can both find situations where the Frenzy Barb excels or fails, but I wouldn't say it excels the vast majority of the time. [/QUOTE]
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