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Class for Pacifist
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<blockquote data-quote="Gillywonka" data-source="post: 6765556" data-attributes="member: 6796103"><p>Instead of making a new class, how about a Cleric following a pacifist god, like Eldath in Faerun which was mentioned (in my mythic britannia campaign, i have a christian sect that is pacifist). Then create a Pacifist domain. There have been comments and suggestions mentioned, so you can flesh out the domain with some of those. As a baseline, base it on protection, healing, avoidance, and oratory and edit as you play. If you ever played Runequest, think the Chalana Arroy cult with something like the Issaries' Haromony spell thrown in.</p><p></p><p>By following Eldath, now you have a reason/dogma and culture as to why you're a pacifist and you have guidelines how you see and interact with others. I would avoid making a separate class. (DnD tends to make a class for everything and cultures, religions, towns, blah blah blah seem to be class driven as opposed to having a semblance of culture or nationality. That's just my opinion). Anyway, i'd start there and edit as you play. As your campaign moves along, you'll see your pacifist religion/domain growing from actual play and interaction in the world. Add what works or what you like and take out what didnt sit well with your vision (and have fun with it).</p></blockquote><p></p>
[QUOTE="Gillywonka, post: 6765556, member: 6796103"] Instead of making a new class, how about a Cleric following a pacifist god, like Eldath in Faerun which was mentioned (in my mythic britannia campaign, i have a christian sect that is pacifist). Then create a Pacifist domain. There have been comments and suggestions mentioned, so you can flesh out the domain with some of those. As a baseline, base it on protection, healing, avoidance, and oratory and edit as you play. If you ever played Runequest, think the Chalana Arroy cult with something like the Issaries' Haromony spell thrown in. By following Eldath, now you have a reason/dogma and culture as to why you're a pacifist and you have guidelines how you see and interact with others. I would avoid making a separate class. (DnD tends to make a class for everything and cultures, religions, towns, blah blah blah seem to be class driven as opposed to having a semblance of culture or nationality. That's just my opinion). Anyway, i'd start there and edit as you play. As your campaign moves along, you'll see your pacifist religion/domain growing from actual play and interaction in the world. Add what works or what you like and take out what didnt sit well with your vision (and have fun with it). [/QUOTE]
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