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Class for Pacifist
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<blockquote data-quote="Mistwell" data-source="post: 6766457" data-attributes="member: 2525"><p>Bard.</p><p></p><p>You can go a long way helping your party using a bard, without causing anyone direct harm.</p><p></p><p>Just about all class abilities can help your party without doing direct harm to a foe. First, there is Bardic Inspiration, which helps your allies a great deal (even more with Lore Bard). Jack of All Trades and Song of Rest, Expertise, Font of Inspiration, Countercharm, Magical Secrets, all of it can be highly useful while still allowing for pacifism.</p><p></p><p>Second, your best spells often do no harm. For example, just looking at first level spells: Faerie Fire is very powerful (gives a group of foes disadvantage by making them glow). Bane is great as well. Charm Person, Healing Word, Heroism, Silent Image, Longstrider, heck even Tasha's Hideous Laughter does no damage. That's a lot of highly useful choices.</p><p></p><p>Second level is about as good: Blindness/Deafness, Detect Thoughs, Enhance Ability (if you go Grapple this is great), Enthrall, Hold Person, Invisibility, Lesser Restoration, Silence, Suggestion, etc..</p><p></p><p>Third Level is roughly the same as well. Bestow Curse, Clairvoyance, Dispel Magic, Fear, Hypnotic Pattern, Leomund's Tiny Hut, Major Image, Speak with Dead, these are all great spells for a pacifist.</p><p></p><p>I could go on for the rest of the spell levels, but looking through the spell list, I see a Pacifist would always have good choices for spells.</p><p></p><p>You might want to check out the <a href="http://www.enworld.org/forum/showthread.php?450158-Treantmonk-s-Guide-to-Wizards-5e" target="_blank">Treatmonk guide</a>. It's focused on Wizards, but most of the spells he mentions are available to Bards as well.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6766457, member: 2525"] Bard. You can go a long way helping your party using a bard, without causing anyone direct harm. Just about all class abilities can help your party without doing direct harm to a foe. First, there is Bardic Inspiration, which helps your allies a great deal (even more with Lore Bard). Jack of All Trades and Song of Rest, Expertise, Font of Inspiration, Countercharm, Magical Secrets, all of it can be highly useful while still allowing for pacifism. Second, your best spells often do no harm. For example, just looking at first level spells: Faerie Fire is very powerful (gives a group of foes disadvantage by making them glow). Bane is great as well. Charm Person, Healing Word, Heroism, Silent Image, Longstrider, heck even Tasha's Hideous Laughter does no damage. That's a lot of highly useful choices. Second level is about as good: Blindness/Deafness, Detect Thoughs, Enhance Ability (if you go Grapple this is great), Enthrall, Hold Person, Invisibility, Lesser Restoration, Silence, Suggestion, etc.. Third Level is roughly the same as well. Bestow Curse, Clairvoyance, Dispel Magic, Fear, Hypnotic Pattern, Leomund's Tiny Hut, Major Image, Speak with Dead, these are all great spells for a pacifist. I could go on for the rest of the spell levels, but looking through the spell list, I see a Pacifist would always have good choices for spells. You might want to check out the [URL="http://www.enworld.org/forum/showthread.php?450158-Treantmonk-s-Guide-to-Wizards-5e"]Treatmonk guide[/URL]. It's focused on Wizards, but most of the spells he mentions are available to Bards as well. [/QUOTE]
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