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<blockquote data-quote="Ambush Bug" data-source="post: 4389024" data-attributes="member: 69008"><p>Thanks. I've looked at DrSpunj's system before, and I think it's an impressive piece of work. As for feats, right now I'm not adding rules for buying/selling feats with CP. One of my goals was to replicate the PHB classes, and their treatment of feats made that... problematic. Consider that every trained skill, every armor proficiency, and every weapon proficiency equal one feat. This gives four classes (fighter, paladin, ranger, warlord) a huge advantage in feat-equivalence over the other classes. Correcting for that takes more math than I wanted to include so far.</p><p> </p><p>That said, any suggestions? I'd love 'em.</p><p> </p><p></p><p> </p><p>Please, quibble! That's why I put this on the Internet.</p><p> </p><p>I had an earlier draft that did something like what you suggest; it's buried in this forum. But as I sat there deconstrucing the balance of various class features and making goofy cross-source builds, I decided to blow the whole thing wide open and see what happened. Given the way that powers key off of specific attributes, and given how difficult it is to excel in more than 2 attributes, I haven't figured out a character build yet that seems to break balance, even if it dips into all three source types.</p><p> </p><p>Which is not to say it can't happen, just that I haven't done it. Is that why you suggest separating power sources - keeping balance?</p></blockquote><p></p>
[QUOTE="Ambush Bug, post: 4389024, member: 69008"] Thanks. I've looked at DrSpunj's system before, and I think it's an impressive piece of work. As for feats, right now I'm not adding rules for buying/selling feats with CP. One of my goals was to replicate the PHB classes, and their treatment of feats made that... problematic. Consider that every trained skill, every armor proficiency, and every weapon proficiency equal one feat. This gives four classes (fighter, paladin, ranger, warlord) a huge advantage in feat-equivalence over the other classes. Correcting for that takes more math than I wanted to include so far. That said, any suggestions? I'd love 'em. Please, quibble! That's why I put this on the Internet. I had an earlier draft that did something like what you suggest; it's buried in this forum. But as I sat there deconstrucing the balance of various class features and making goofy cross-source builds, I decided to blow the whole thing wide open and see what happened. Given the way that powers key off of specific attributes, and given how difficult it is to excel in more than 2 attributes, I haven't figured out a character build yet that seems to break balance, even if it dips into all three source types. Which is not to say it can't happen, just that I haven't done it. Is that why you suggest separating power sources - keeping balance? [/QUOTE]
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