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<blockquote data-quote="butwait" data-source="post: 4395621" data-attributes="member: 70485"><p>Revinor, Moniker:</p><p> He explicitly forbids stacking bonus damage. Your builds are invalid.</p><p></p><p>Onto the system...</p><p>It's really cool. I like it. </p><p></p><p>One of the issues is that some of these features are linked to attributes that are not primary for the class. For example, Lay on Hands is WIS based. Wonderful for a WIS "cleric", less so for most other classes. Similarly with Brutal Scoundrel, better for "fighters" than "rogues"!</p><p></p><p>Your base hitpoints no longer include CON. Oops?</p><p></p><p>Some features with similar/identical bonuses should probably exclude each other, as with Fighter and Rogue Weapon Talent. </p><p></p><p></p><p>Absent feats (and other warlocks), Warlock's Curse is better than Hunter's Quarry. I don't think it's enough of a difference to matter, as I don't see anyone not wanting to or being unable to increase the Quarry dice. </p><p></p><p>On the topic of feats, some of the prereqs might want to be ignored, or altered. I'm not sure how I feel about obtaining cheap/free god based channel divinity powers. 2 points in CD feats might be a reasonable prereq.</p><p></p><p>Combat Challenge is superior to Divine Challenge in many ways. I think DC should be a 4, or CC a 6.</p><p></p><p>With 5 free points, an "Iron Mage" (<a href="http://www.enworld.org/forum/showthread.php?t=234559" target="_blank">http://www.enworld.org/forum/showthread.php?t=234559</a>) build would make an excellent controller/defender. At will AoE multimarking with strong AC and high HP. He could even heal, if he wanted to.</p><p>Wiz Training: 1</p><p>Arcane Implement: 3</p><p>+5/2 HP: 2</p><p>Combat Challenge: 5</p><p>Light Armor: 1</p><p>Shields: 1</p></blockquote><p></p>
[QUOTE="butwait, post: 4395621, member: 70485"] Revinor, Moniker: He explicitly forbids stacking bonus damage. Your builds are invalid. Onto the system... It's really cool. I like it. One of the issues is that some of these features are linked to attributes that are not primary for the class. For example, Lay on Hands is WIS based. Wonderful for a WIS "cleric", less so for most other classes. Similarly with Brutal Scoundrel, better for "fighters" than "rogues"! Your base hitpoints no longer include CON. Oops? Some features with similar/identical bonuses should probably exclude each other, as with Fighter and Rogue Weapon Talent. Absent feats (and other warlocks), Warlock's Curse is better than Hunter's Quarry. I don't think it's enough of a difference to matter, as I don't see anyone not wanting to or being unable to increase the Quarry dice. On the topic of feats, some of the prereqs might want to be ignored, or altered. I'm not sure how I feel about obtaining cheap/free god based channel divinity powers. 2 points in CD feats might be a reasonable prereq. Combat Challenge is superior to Divine Challenge in many ways. I think DC should be a 4, or CC a 6. With 5 free points, an "Iron Mage" ([url]http://www.enworld.org/forum/showthread.php?t=234559[/url]) build would make an excellent controller/defender. At will AoE multimarking with strong AC and high HP. He could even heal, if he wanted to. Wiz Training: 1 Arcane Implement: 3 +5/2 HP: 2 Combat Challenge: 5 Light Armor: 1 Shields: 1 [/QUOTE]
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