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<blockquote data-quote="Burne" data-source="post: 4424097" data-attributes="member: 3450"><p>QR</p><p></p><p>Rogue Weapon Talent is cheap at 1 point, Suggest Rogue Weapon Talent 2, Sneak attack 4</p><p>Combat Challenge is powerful, and Fighter Weapon Talent is equal to Rogue Weapon talent, CC 6 , FWT 2. This leaves all the +1 to hit skills at 2 points.</p><p></p><p>Channel Divinity is cheap (Why not buy one of the one pointers and have access to all the Channel feats) I don't see a pretty solution, but I suggest something like Channel Divinity base 2, specific uses of CD 1, and you must buy at least 1. Since this effects both the Cleric and Paladin point totals, I don't have a perfect answer.</p><p></p><p>You can't build a PHB Rogue with the points given since the Rogue weapon profeciencies are weird. The rogue power's are annoying as well since they require specific weapons.</p><p></p><p>I do like the idea of buying powersources, assuming you want characters to conform to those arch-types. I find that "Sword-guy that also shoots fire, and heals" is much too SuperHero like for me. You could also justify getting rid of the power sources, and require characters to purchase a role. This offers a solution to the Wizard problem in that you just price the Controller role higher than the rest. Ex. Striker 2, Defender 2, Leader 3, Controller 4.</p></blockquote><p></p>
[QUOTE="Burne, post: 4424097, member: 3450"] QR Rogue Weapon Talent is cheap at 1 point, Suggest Rogue Weapon Talent 2, Sneak attack 4 Combat Challenge is powerful, and Fighter Weapon Talent is equal to Rogue Weapon talent, CC 6 , FWT 2. This leaves all the +1 to hit skills at 2 points. Channel Divinity is cheap (Why not buy one of the one pointers and have access to all the Channel feats) I don't see a pretty solution, but I suggest something like Channel Divinity base 2, specific uses of CD 1, and you must buy at least 1. Since this effects both the Cleric and Paladin point totals, I don't have a perfect answer. You can't build a PHB Rogue with the points given since the Rogue weapon profeciencies are weird. The rogue power's are annoying as well since they require specific weapons. I do like the idea of buying powersources, assuming you want characters to conform to those arch-types. I find that "Sword-guy that also shoots fire, and heals" is much too SuperHero like for me. You could also justify getting rid of the power sources, and require characters to purchase a role. This offers a solution to the Wizard problem in that you just price the Controller role higher than the rest. Ex. Striker 2, Defender 2, Leader 3, Controller 4. [/QUOTE]
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