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<blockquote data-quote="Ambush Bug" data-source="post: 4486535" data-attributes="member: 69008"><p>The opponents and obstacles in a 4E game are much more flexible than in previous editions. If a GM is finding that v4.18 PCs are overwhelming everything, it should be easy to increase the threats to match. But I don't think that will be necessary with most groups. Given how carefully the PC powers seem to be balanced, I don't think feature choices will throw the system out of whack. If there's a design possibility that's more unbalanced than (for example) the out-of-the-book paladin, let me know.</p><p> </p><p>Also, DogBackward answered Cang's question exactly the way I would have. The two ranger fighting styles don't quite balance as written.</p></blockquote><p></p>
[QUOTE="Ambush Bug, post: 4486535, member: 69008"] The opponents and obstacles in a 4E game are much more flexible than in previous editions. If a GM is finding that v4.18 PCs are overwhelming everything, it should be easy to increase the threats to match. But I don't think that will be necessary with most groups. Given how carefully the PC powers seem to be balanced, I don't think feature choices will throw the system out of whack. If there's a design possibility that's more unbalanced than (for example) the out-of-the-book paladin, let me know. Also, DogBackward answered Cang's question exactly the way I would have. The two ranger fighting styles don't quite balance as written. [/QUOTE]
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