Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Granularity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aristotle" data-source="post: 4040697" data-attributes="member: 5885"><p>First. I think a middle option would cloud things, in my experience everyone but the extremists vote for the middle when it exists. I wanted numbers representing the extreme that folks would most willingly accept, or want the game to strive for, knowing that in the end the middle is where the two sides will have to meet.</p><p></p><p>That said. I'm pretty neutral. I don't feel the need to include every class that gets published. I also don't agree that having more classes slows down game play or makes the game harder to run or understand, so long as they all make use of common core mechanics. I do however have a slight issue with an abundance of classes I don't want taking up precious page count in every book I buy. I hope to see that trend slow down a little.</p><p></p><p>I like the idea of a generic class, as I feel it gives me more options, but its possible that supporting mechanics for multiclassing will keep options open. For instance, if my Wizard character can take class training in Illusionist, Necromancer, and Sorcerer to represent dabbling in other magical fields, I'll be more apt to except limitations on the core class as it allows me to play a wider character concept that hasn't been very viable for me in previous editions/systems.</p><p></p><p>For now I personnaly vote for lower granularity, with the knowledge that I'll have to accept middle ground and the ability to accept that reality so long as things don't slide too heavily to the high granularity side of the scale.</p></blockquote><p></p>
[QUOTE="Aristotle, post: 4040697, member: 5885"] First. I think a middle option would cloud things, in my experience everyone but the extremists vote for the middle when it exists. I wanted numbers representing the extreme that folks would most willingly accept, or want the game to strive for, knowing that in the end the middle is where the two sides will have to meet. That said. I'm pretty neutral. I don't feel the need to include every class that gets published. I also don't agree that having more classes slows down game play or makes the game harder to run or understand, so long as they all make use of common core mechanics. I do however have a slight issue with an abundance of classes I don't want taking up precious page count in every book I buy. I hope to see that trend slow down a little. I like the idea of a generic class, as I feel it gives me more options, but its possible that supporting mechanics for multiclassing will keep options open. For instance, if my Wizard character can take class training in Illusionist, Necromancer, and Sorcerer to represent dabbling in other magical fields, I'll be more apt to except limitations on the core class as it allows me to play a wider character concept that hasn't been very viable for me in previous editions/systems. For now I personnaly vote for lower granularity, with the knowledge that I'll have to accept middle ground and the ability to accept that reality so long as things don't slide too heavily to the high granularity side of the scale. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Granularity
Top