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<blockquote data-quote="Spinachcat" data-source="post: 4041048" data-attributes="member: 37588"><p>HIGH</p><p>Palladium / Warhammer / AD&D 2e w/kits / 3.X with Prestige - all went for a very high number of defined character classes which sell splat books. People like them because they are like pre-made builds with strong themes and defined niches. </p><p></p><p>MIDDLE</p><p>You could argue that games like Shadowrun / Traveller / RuneQuest / Exalted are middle options. These games have a core group classes. All of these systems are skewed toward encouraging very niche and specialized characters with game fluff that presents the key archetypes. In the case of Classic Traveller however, we went from 6 base careers in Book 1 to 18 in the Citizens of the Imperium supplement. </p><p></p><p>LOW</p><p>True20 / GURPS / HERO and all point buys - all go for a low granularity with few if any character classes (or templates) which give the player the maximum ability to customize and modify the base character and continue to modify him with maximum freedom as the character progresses.</p><p></p><p>I can't choose. I have had huge fun with all of them. There are plenty of positives and a few negatives about each level.</p></blockquote><p></p>
[QUOTE="Spinachcat, post: 4041048, member: 37588"] HIGH Palladium / Warhammer / AD&D 2e w/kits / 3.X with Prestige - all went for a very high number of defined character classes which sell splat books. People like them because they are like pre-made builds with strong themes and defined niches. MIDDLE You could argue that games like Shadowrun / Traveller / RuneQuest / Exalted are middle options. These games have a core group classes. All of these systems are skewed toward encouraging very niche and specialized characters with game fluff that presents the key archetypes. In the case of Classic Traveller however, we went from 6 base careers in Book 1 to 18 in the Citizens of the Imperium supplement. LOW True20 / GURPS / HERO and all point buys - all go for a low granularity with few if any character classes (or templates) which give the player the maximum ability to customize and modify the base character and continue to modify him with maximum freedom as the character progresses. I can't choose. I have had huge fun with all of them. There are plenty of positives and a few negatives about each level. [/QUOTE]
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