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<blockquote data-quote="Mr. Wilson" data-source="post: 4041834" data-attributes="member: 48009"><p>I voted for High, but I'd prefer middle as well if we're talking fantasy. Other systems, YMMV. Somewhere between 9 and 12 classes feels right, anything less than that opens for some wanky mechanics as you try and shoehorn certain ideas into classes, anything more seems like overkill (especially towards the end of 3.x, really, is the scout anything more than a ranger/rogue hybrid?).</p><p></p><p>Tanks:</p><p>Fighter</p><p>Paladin</p><p>Barbarian</p><p></p><p>Controller</p><p>Wizard</p><p>Warlock</p><p>Warlord</p><p></p><p>Leader</p><p>Cleric</p><p>Druid</p><p>Bard</p><p></p><p>Striker</p><p>Ranger/Archer Class</p><p>Rogue</p><p>Sorcerer</p><p></p><p>I'm not sure about the specific breakdowns in my catagories, and could be talked into moving some around (Warlord feels more like a leader, but I couldn't think of which other class to move from Leader back to Controller), but 12 makes for enough variety IMHO.</p></blockquote><p></p>
[QUOTE="Mr. Wilson, post: 4041834, member: 48009"] I voted for High, but I'd prefer middle as well if we're talking fantasy. Other systems, YMMV. Somewhere between 9 and 12 classes feels right, anything less than that opens for some wanky mechanics as you try and shoehorn certain ideas into classes, anything more seems like overkill (especially towards the end of 3.x, really, is the scout anything more than a ranger/rogue hybrid?). Tanks: Fighter Paladin Barbarian Controller Wizard Warlock Warlord Leader Cleric Druid Bard Striker Ranger/Archer Class Rogue Sorcerer I'm not sure about the specific breakdowns in my catagories, and could be talked into moving some around (Warlord feels more like a leader, but I couldn't think of which other class to move from Leader back to Controller), but 12 makes for enough variety IMHO. [/QUOTE]
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