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Class Imbalance?
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<blockquote data-quote="Pax" data-source="post: 1341308" data-attributes="member: 6875"><p>I wouldn't count <strong>every</strong> opportunity to swap a spell out as a seperate class ability. Otherwise, we'd have to add []infinite[/b] class abilities to <strong>every</strong> non-spontaneous spellcaster, to reflect the fact that they can change their minds <em>every game day</em> -- wizards needing to spend coin to do so, of course, but aside from that ...</p><p></p><p></p><p> No, how many spells you knoiw <strong>is</strong> an important factor -- regardless of how many you can cast in a day, or not.</p><p></p><p> Anecdote: my first 3E character was a Sorceror. The DM was running us through the second of the early 3E modules ... Forge of Fury or the like, I forget the name ATM ... and in it, there is a young black dragon.</p><p></p><p> I, of course, had no idea it was there. I'd <strong>just</strong> gotten to 5th level, and selected Melf's Acid Arrow as my second level 2 spell (my only other of that level was Glitterdust). Lo! and behold, we found the dragon, weren't found BY the dragon, and withdrew ... the next day, the party went in loaded for bear, all specifically optimised for the one foe (and shaking in our boots, not sure at that time what a 3E dragon could DO to us) ... except me. Yep, there I was, with no applicable combat spell (I had sleep, grease, mage armor, glitterdust, and MAA ... none of which was going to be of much use against a balck dragon). The Wizard, OTOH, simply prepared different, less-commonly-needed spells. The Druid loaded out with also-less-used spells. Their breadth of known spells provided them with an incredible degree of <strong>strategic</strong> flexibility, which in that case, was more valuable than my sorceror's supreme <strong>tactical</strong> flexibility.</p><p></p><p></p><p> The advantage non-spontaneous casters have, really,is the ability to decide "my standard spell list SUCKS, it's never useful" ... and <strong>change</strong> it, entirely. The party wizard, in the same campaign as my sorceror above, changed his spell list <strong>regualrly</strong>, constantly fine-tuning his array of options to match the evolving conditions of the campaign.</p><p></p><p> Whereas my sorceror (until his grisly death at 6th level) was stuck "as is", and had to simply HOPE his spells remained useful as time went by.</p></blockquote><p></p>
[QUOTE="Pax, post: 1341308, member: 6875"] I wouldn't count [b]every[/b] opportunity to swap a spell out as a seperate class ability. Otherwise, we'd have to add []infinite[/b] class abilities to [b]every[/b] non-spontaneous spellcaster, to reflect the fact that they can change their minds [i]every game day[/i] -- wizards needing to spend coin to do so, of course, but aside from that ... No, how many spells you knoiw [b]is[/b] an important factor -- regardless of how many you can cast in a day, or not. Anecdote: my first 3E character was a Sorceror. The DM was running us through the second of the early 3E modules ... Forge of Fury or the like, I forget the name ATM ... and in it, there is a young black dragon. I, of course, had no idea it was there. I'd [b]just[/b] gotten to 5th level, and selected Melf's Acid Arrow as my second level 2 spell (my only other of that level was Glitterdust). Lo! and behold, we found the dragon, weren't found BY the dragon, and withdrew ... the next day, the party went in loaded for bear, all specifically optimised for the one foe (and shaking in our boots, not sure at that time what a 3E dragon could DO to us) ... except me. Yep, there I was, with no applicable combat spell (I had sleep, grease, mage armor, glitterdust, and MAA ... none of which was going to be of much use against a balck dragon). The Wizard, OTOH, simply prepared different, less-commonly-needed spells. The Druid loaded out with also-less-used spells. Their breadth of known spells provided them with an incredible degree of [b]strategic[/b] flexibility, which in that case, was more valuable than my sorceror's supreme [b]tactical[/b] flexibility. The advantage non-spontaneous casters have, really,is the ability to decide "my standard spell list SUCKS, it's never useful" ... and [b]change[/b] it, entirely. The party wizard, in the same campaign as my sorceror above, changed his spell list [b]regualrly[/b], constantly fine-tuning his array of options to match the evolving conditions of the campaign. Whereas my sorceror (until his grisly death at 6th level) was stuck "as is", and had to simply HOPE his spells remained useful as time went by. [/QUOTE]
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