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General Tabletop Discussion
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Class Inclusion Criteria (general discussion)
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<blockquote data-quote="mellored" data-source="post: 7044825" data-attributes="member: 6801209"><p>Who said that the warlord should have all the abilities of a fighter? I haven't seen anyone say that.</p><p>Most say it should do as much damage as a cleric or bard. And the fact that there is so much power in the main fighter class is the reason it doesn't work as a subclass.</p><p></p><p>I'm the one who said haste, but that's as a baseline for balance, not something you add on top of a fighter. A warlord should be <strong>as powerful</strong> as a haste spamming bard, not that he should actually casting haste. </p><p>So by level 11, he should be able to grant extra movement, extra attack, advantage on a save, extra AC, some reaction dice, and about 80 HP of healing (or give 80 THP) but only deal about 12 damage per turn. It doesn't at have to be exactly that, but that gives people a good idea of what would be balanced.</p><p></p><p>The Artificer has the same subclass issue. There's too many features to be a wizard subclass.</p><p></p><p>As for psionics, honest I would have mix it in with monk. Psi and Ki are close in fluff and mechanics. But too late, and the one in the UA was barely unique enough with it's stances, so I'll give it my blessings (not that it's worth anything)</p><p></p><p>Are there any other major classes that people want?</p></blockquote><p></p>
[QUOTE="mellored, post: 7044825, member: 6801209"] Who said that the warlord should have all the abilities of a fighter? I haven't seen anyone say that. Most say it should do as much damage as a cleric or bard. And the fact that there is so much power in the main fighter class is the reason it doesn't work as a subclass. I'm the one who said haste, but that's as a baseline for balance, not something you add on top of a fighter. A warlord should be [b]as powerful[/b] as a haste spamming bard, not that he should actually casting haste. So by level 11, he should be able to grant extra movement, extra attack, advantage on a save, extra AC, some reaction dice, and about 80 HP of healing (or give 80 THP) but only deal about 12 damage per turn. It doesn't at have to be exactly that, but that gives people a good idea of what would be balanced. The Artificer has the same subclass issue. There's too many features to be a wizard subclass. As for psionics, honest I would have mix it in with monk. Psi and Ki are close in fluff and mechanics. But too late, and the one in the UA was barely unique enough with it's stances, so I'll give it my blessings (not that it's worth anything) Are there any other major classes that people want? [/QUOTE]
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