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Class Inclusion Criteria (general discussion)
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<blockquote data-quote="Sacrosanct" data-source="post: 7045140" data-attributes="member: 15700"><p>On a side note, to sort of expand a statement I made in my OP, it is of my personal opinion that if one were to stop playing a game because a certain class or race existed, then I think that's being incredibly immature and silly. D&D is built with the explicit design that your DM (or you as the DM) can approve or disapprove of any class or race in your game. I know this is a fairly emotionally loaded comment for me to make, but I like to think of myself as a logical thinker, and logically no one is ever forcing me to play with any class or race in the game.</p><p></p><p>I don't like bards. I don't like tieflings. Don't like psionics (except 2e) and HATE wild magic. So I don't play those characters. I think it would be entirely selfish of me to demand that the game exclude a class or race that passes muster of most of the criteria just for my personal feelings, because the game is not played just at my table.</p><p></p><p>I'm reminded of a conversation I had with my kid the other day in the store, when he looked at a can of Bean and Bacon soup and said, "Why do they even make that crap?". "Well, because some people like it, and no one said you have to eat it."</p><p></p><p>To put my designer hat back on, what I would do (and have done in the past) is if I don't like or don't play a class like the artificer, I will reach out to the fans of that class to come up with an idea for me to include. <em>That's</em> who is going to be playing the class, and <em>that's</em> who should feel like their needs are met.</p><p></p><p>OK, rant over. Carry on.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7045140, member: 15700"] On a side note, to sort of expand a statement I made in my OP, it is of my personal opinion that if one were to stop playing a game because a certain class or race existed, then I think that's being incredibly immature and silly. D&D is built with the explicit design that your DM (or you as the DM) can approve or disapprove of any class or race in your game. I know this is a fairly emotionally loaded comment for me to make, but I like to think of myself as a logical thinker, and logically no one is ever forcing me to play with any class or race in the game. I don't like bards. I don't like tieflings. Don't like psionics (except 2e) and HATE wild magic. So I don't play those characters. I think it would be entirely selfish of me to demand that the game exclude a class or race that passes muster of most of the criteria just for my personal feelings, because the game is not played just at my table. I'm reminded of a conversation I had with my kid the other day in the store, when he looked at a can of Bean and Bacon soup and said, "Why do they even make that crap?". "Well, because some people like it, and no one said you have to eat it." To put my designer hat back on, what I would do (and have done in the past) is if I don't like or don't play a class like the artificer, I will reach out to the fans of that class to come up with an idea for me to include. [i]That's[/i] who is going to be playing the class, and [i]that's[/i] who should feel like their needs are met. OK, rant over. Carry on. [/QUOTE]
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