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Class is in Session: Defining Heroes
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<blockquote data-quote="steeldragons" data-source="post: 5725142" data-attributes="member: 92511"><p>"The Wise Ones":</p><p>Cleric: Any armor. Limited (non-bladed) weapons. Divinely-imbued spell use. Power over the Undead. Religious and knowledge-based skills/abilities. Most desired stat: Wisdom.</p><p></p><p>Druid: Light armor. Limited weapons (though some blades allowed). Nature/Element effecting spell-use. Uninhibited movement in natural surrouindings. Shape-changing (eventually, not right off the bat). Various immunities to nature-based threats. Communion with the Natural world. Most desired stats: Wisdom and Constitution.</p><p></p><p>Shaman: Light armor. Limited weapons (though some blades allowed). Spell-use (duplicating divine and nature and arcane effects) imbued by the "spirit world" or "totemic entities". Power over spirits (including limited effects of certain undead). Most desired stats: Wisdom and Intelligence (one needs to be "crafty" when dealing with spirits <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Arcane Spellcasters/Magic-users, wizards, mages, sorcerers, witches, whatever term for them you like to use:</p><p>No armor. Limited weapons. Arcane spell use gleaned, discovered or uncovered and gathered over time through intense study, research and/or communion in/with the esoteric and occult. Knowledge-based skills/abilities (languages, histories and, of course, all manner of magical topics). Most desired stat: Intelligence.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5725142, member: 92511"] "The Wise Ones": Cleric: Any armor. Limited (non-bladed) weapons. Divinely-imbued spell use. Power over the Undead. Religious and knowledge-based skills/abilities. Most desired stat: Wisdom. Druid: Light armor. Limited weapons (though some blades allowed). Nature/Element effecting spell-use. Uninhibited movement in natural surrouindings. Shape-changing (eventually, not right off the bat). Various immunities to nature-based threats. Communion with the Natural world. Most desired stats: Wisdom and Constitution. Shaman: Light armor. Limited weapons (though some blades allowed). Spell-use (duplicating divine and nature and arcane effects) imbued by the "spirit world" or "totemic entities". Power over spirits (including limited effects of certain undead). Most desired stats: Wisdom and Intelligence (one needs to be "crafty" when dealing with spirits ;) Arcane Spellcasters/Magic-users, wizards, mages, sorcerers, witches, whatever term for them you like to use: No armor. Limited weapons. Arcane spell use gleaned, discovered or uncovered and gathered over time through intense study, research and/or communion in/with the esoteric and occult. Knowledge-based skills/abilities (languages, histories and, of course, all manner of magical topics). Most desired stat: Intelligence. --SD [/QUOTE]
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