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Class is in Session: Defining Heroes
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<blockquote data-quote="Herremann the Wise" data-source="post: 5725576" data-attributes="member: 11300"><p>For me, I like the way how 4e split it in terms of sources although my preference is a slight adjustment of those.</p><p></p><p><strong>Martial</strong></p><p>Relating to ability derived from the character.</p><p></p><p><strong>Divine</strong></p><p>Relating to ability derived from the immortal realms.</p><p></p><p><strong>Primal</strong></p><p>Relating to ability derived from the spiritual realms.</p><p></p><p><strong>Arcane</strong></p><p>Relating to ability derived from cheating the physical laws of the multiverse.</p><p></p><p>All characters have access to martial abilities, while the other three sources require a relationship with either the spiritual or divine, or the knowledge of how to bend the laws of the multiverse to your will.</p><p></p><p>Using this as a basis, mixing these produces a few interesting ways of interpreting the 3e class structure (as that is what you are most familiar with as well as it is good to combine both editions meaningfully into a discussion).</p><p></p><p>- <em>Barbarian</em>: A mix of martial and sometimes primal. I don't think berserker/rage abilities are always primal in nature although they can be. </p><p>- <em>Bard</em>: A mix of martial and arcane (although I associate the bard more as a variation on the sorcerer).</p><p>- <em>Cleric</em>: A mix of divine and martial with the priest at the divine end of the spectrum and the paladin at the other.</p><p>- <em>Druid</em>: Primal with a possible mixing of martial.</p><p>- <em>Fighter</em>: Martial all the way.</p><p>- <em>Monk</em>: I don't really like monks actually, preferring to call them "Brothers", while stripping out the wuxia influences. In terms of this system though, I think you are looking at a mix of martial with one of the other sources.</p><p>- <em>Paladin</em>: A classic mix of the divine and martial.</p><p>- <em>Ranger</em>: I like the idea of the pure "martial" ranger (think Scout) as well as the primal/martial ranger.</p><p>- <em>Rogue</em>: I see very little difference between a Rogue and a Fighter except that one primarily focuses on combat while the other primarily focuses on non-combat. Martial all the way.</p><p>- <em>Sorcerer</em>:I see sorcerers as relating to the arcane through themselves (and thus combine arcane with martial). They have taint upon their souls.</p><p>- <em>Wizard</em>: Wizards however access magic through without, by studying and combining this with access to and controlling magical items such as wands, scrolls, spellbooks and the like.</p><p></p><p>I think most of the 4e classes are an interesting take or specific variation of one or more of these. However, the one 4e class that stands out is:</p><p></p><p>- <em>Warlord</em>: I prefer to think that the warlord if primarily martial. This is not to stop being influenced by one of the other three sources.</p><p></p><p>So yeah. Just something a little different for you; my own take on how I would like things to be.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5725576, member: 11300"] For me, I like the way how 4e split it in terms of sources although my preference is a slight adjustment of those. [B]Martial[/B] Relating to ability derived from the character. [b]Divine[/b] Relating to ability derived from the immortal realms. [b]Primal[/b] Relating to ability derived from the spiritual realms. [b]Arcane[/b] Relating to ability derived from cheating the physical laws of the multiverse. All characters have access to martial abilities, while the other three sources require a relationship with either the spiritual or divine, or the knowledge of how to bend the laws of the multiverse to your will. Using this as a basis, mixing these produces a few interesting ways of interpreting the 3e class structure (as that is what you are most familiar with as well as it is good to combine both editions meaningfully into a discussion). - [I]Barbarian[/I]: A mix of martial and sometimes primal. I don't think berserker/rage abilities are always primal in nature although they can be. - [I]Bard[/I]: A mix of martial and arcane (although I associate the bard more as a variation on the sorcerer). - [I]Cleric[/I]: A mix of divine and martial with the priest at the divine end of the spectrum and the paladin at the other. - [I]Druid[/I]: Primal with a possible mixing of martial. - [I]Fighter[/I]: Martial all the way. - [I]Monk[/I]: I don't really like monks actually, preferring to call them "Brothers", while stripping out the wuxia influences. In terms of this system though, I think you are looking at a mix of martial with one of the other sources. - [I]Paladin[/I]: A classic mix of the divine and martial. - [I]Ranger[/I]: I like the idea of the pure "martial" ranger (think Scout) as well as the primal/martial ranger. - [I]Rogue[/I]: I see very little difference between a Rogue and a Fighter except that one primarily focuses on combat while the other primarily focuses on non-combat. Martial all the way. - [I]Sorcerer[/I]:I see sorcerers as relating to the arcane through themselves (and thus combine arcane with martial). They have taint upon their souls. - [I]Wizard[/I]: Wizards however access magic through without, by studying and combining this with access to and controlling magical items such as wands, scrolls, spellbooks and the like. I think most of the 4e classes are an interesting take or specific variation of one or more of these. However, the one 4e class that stands out is: - [I]Warlord[/I]: I prefer to think that the warlord if primarily martial. This is not to stop being influenced by one of the other three sources. So yeah. Just something a little different for you; my own take on how I would like things to be. Best Regards Herremann the Wise [/QUOTE]
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