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<blockquote data-quote="Sadrik" data-source="post: 6011405" data-attributes="member: 14506"><p>The concept needs to be broadened. Simply an asian guy that punches is too narrow. I really like the idea of the jedi applied to the monk, a mystical warrior who can use weapons and draws physical power from his magical abilities. Not a spellcaster per say, but has trappings of doing spell-like things. So a true at-will/always-on caster. Can you build an effective asian puncher still? Yes, are you limited to it? no.</p><p></p><p>Another interesting notion is letting them choose a "heritage" that aligns itself to a certain style of monk. "Punchers" could be one, "Sohei" weapon masters could be one, "ninja" could be one, honorable duty-bound wandering "judges" could be one (ala jedi). Lots of options there.</p><p></p><p></p><p>The more I think about the warlock should be in a later expansion. That way the level of detail the class needs can be addressed fully. Also I think it's flavor is too outlandish for the base game (my opinion). </p><p></p><p>Additionally, couldn't a cleric who has the same backstory fill this role? Worship/serve powerful being get benefits. Too specific of a class.</p><p></p><p>Finally the druid, could not this class be used to represent the warlock? The druid is a class that in my mind represents a witch out in the woods. If the druid ate the heart out of the warlock and the warlock became a theme, I would be happy. </p><p></p><p></p><p>I would rather see a psion in the main game than a warlock. Psion has way more applications throughout the history of the game than the warlock. Mindflayers that work out of the gate is very good! Warlock feels very niche the way it is constructed, psion is a very broad class that has application in almost every setting. Some settings even require it! Warlocks I see no requirement.</p><p></p><p>So per my original post, a psionic class that is folded into the magic system and a sorcerer that can latch on with a heritage would be very important in my book. Heck, take all the powers from the expanded psionics handbook convert them to spells and give the psion access to them. You would have a very good class and some of those former powers could be used to bolster some of the other classes spell lists if appropriate!</p><p></p><p></p><p>There are several instances where a savage background would be helpful to distinguish a character from the more civilized counterparts. Savage rogue, savage druid, savage ranger all valid and interesting. One class should not be the only barbaric class. Perhaps barbaric could increase your hit die by one step...</p><p></p><p>As to the rage part, make it a specialty. I see it as no different than fighting with two weapons, it is a technique.</p><p></p><p></p><p>I would rather have a ranger be chief choice for the character concept. "Humanoid" hunter class feature with an assassin background. Wala! Take the illusionist specialty and pick up some of the helpful minor illusion spells and even multi-class into wizard or sorcerer and get more powerful ones such as invisibility and darkness and others. Would be a really cool character! No need to make a whole class based on this, a background would suffice.</p><p></p><p></p><p>A bard is the jack of all trades and it does not have to be represented by a single class. A rogue/druid/fighter or a rogue/wizard/ranger even just a simple rogue or fighter all of these seem very applicable. Tack on the bardic college background, add in the bard/warlord/leader specialty. I really like this concept. It really frees the character concept to do so much and still have the ability to boost your allies with words of praise via feats rather than spells. </p><p></p><p>Then a whole "musical" magic system does not have to be tacked on to the game and explained away with a wave of the hand and saying no one plays that class anyway. Example: if the bard was a wizard/rogue they would be a wizard and would cast as a wizard. They would still be able to boost allies via their bard specialty! very cool. Also there are several clerics and specific gods that would make excellent bards too!</p><p></p><p></p><p>Warlord would be a specialty of any class. If you are a leader and you want to give your allies bonuses, similar to the bard actually. Non-magical boosts that are feat based not based on spells or class features.</p><p></p><p>I also feel like the ranger should eat a lot of the features out of the Warlord class. The ranger should be the INT based warrior. For those die hard warlord fans would it be too much to have a ranger build that encapsulated the INT based warlord?</p><p></p><p>Illusionist</p><p>Specialty just like the Necromancer. I like the idea of making these specialties selectable by anyone even non-casters. In this way you can represent a dabbler of magic or someone that is touched by that magic.</p><p></p><p>Example character:</p><p>Elf Ranger</p><p>Class feature: Humanoid hunter</p><p>Specialty: Illusionist</p><p>Background: Assassin</p><p></p><p>Very cool character concept. Call him a noble slayer who works not for the high bidder but for an order of monks (ones that are not asian punchers) who exact vengeance on evil doers.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6011405, member: 14506"] The concept needs to be broadened. Simply an asian guy that punches is too narrow. I really like the idea of the jedi applied to the monk, a mystical warrior who can use weapons and draws physical power from his magical abilities. Not a spellcaster per say, but has trappings of doing spell-like things. So a true at-will/always-on caster. Can you build an effective asian puncher still? Yes, are you limited to it? no. Another interesting notion is letting them choose a "heritage" that aligns itself to a certain style of monk. "Punchers" could be one, "Sohei" weapon masters could be one, "ninja" could be one, honorable duty-bound wandering "judges" could be one (ala jedi). Lots of options there. The more I think about the warlock should be in a later expansion. That way the level of detail the class needs can be addressed fully. Also I think it's flavor is too outlandish for the base game (my opinion). Additionally, couldn't a cleric who has the same backstory fill this role? Worship/serve powerful being get benefits. Too specific of a class. Finally the druid, could not this class be used to represent the warlock? The druid is a class that in my mind represents a witch out in the woods. If the druid ate the heart out of the warlock and the warlock became a theme, I would be happy. I would rather see a psion in the main game than a warlock. Psion has way more applications throughout the history of the game than the warlock. Mindflayers that work out of the gate is very good! Warlock feels very niche the way it is constructed, psion is a very broad class that has application in almost every setting. Some settings even require it! Warlocks I see no requirement. So per my original post, a psionic class that is folded into the magic system and a sorcerer that can latch on with a heritage would be very important in my book. Heck, take all the powers from the expanded psionics handbook convert them to spells and give the psion access to them. You would have a very good class and some of those former powers could be used to bolster some of the other classes spell lists if appropriate! There are several instances where a savage background would be helpful to distinguish a character from the more civilized counterparts. Savage rogue, savage druid, savage ranger all valid and interesting. One class should not be the only barbaric class. Perhaps barbaric could increase your hit die by one step... As to the rage part, make it a specialty. I see it as no different than fighting with two weapons, it is a technique. I would rather have a ranger be chief choice for the character concept. "Humanoid" hunter class feature with an assassin background. Wala! Take the illusionist specialty and pick up some of the helpful minor illusion spells and even multi-class into wizard or sorcerer and get more powerful ones such as invisibility and darkness and others. Would be a really cool character! No need to make a whole class based on this, a background would suffice. A bard is the jack of all trades and it does not have to be represented by a single class. A rogue/druid/fighter or a rogue/wizard/ranger even just a simple rogue or fighter all of these seem very applicable. Tack on the bardic college background, add in the bard/warlord/leader specialty. I really like this concept. It really frees the character concept to do so much and still have the ability to boost your allies with words of praise via feats rather than spells. Then a whole "musical" magic system does not have to be tacked on to the game and explained away with a wave of the hand and saying no one plays that class anyway. Example: if the bard was a wizard/rogue they would be a wizard and would cast as a wizard. They would still be able to boost allies via their bard specialty! very cool. Also there are several clerics and specific gods that would make excellent bards too! Warlord would be a specialty of any class. If you are a leader and you want to give your allies bonuses, similar to the bard actually. Non-magical boosts that are feat based not based on spells or class features. I also feel like the ranger should eat a lot of the features out of the Warlord class. The ranger should be the INT based warrior. For those die hard warlord fans would it be too much to have a ranger build that encapsulated the INT based warlord? Illusionist Specialty just like the Necromancer. I like the idea of making these specialties selectable by anyone even non-casters. In this way you can represent a dabbler of magic or someone that is touched by that magic. Example character: Elf Ranger Class feature: Humanoid hunter Specialty: Illusionist Background: Assassin Very cool character concept. Call him a noble slayer who works not for the high bidder but for an order of monks (ones that are not asian punchers) who exact vengeance on evil doers. [/QUOTE]
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