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<blockquote data-quote="ComradeGnull" data-source="post: 6012146" data-attributes="member: 6685694"><p>Comparing assassination with stealing is actually quite a nice comparison. Any class can steal, but different classes do it in different ways, just as any class can kill. </p><p></p><p>You can have a Fighter who steals by just mugging people or killing them, a Wizard who steals by teleporting in and magically looting the building, a Ranger who... presumably robs bears, or you can steal by deception, stealth, and dexterous skill- the traditional Rogue.</p><p></p><p>I think the problem is that if an Assassin is a stealth-based killer, then the overlap with Rogue is really high- Rogues archetypically include such things as stabbing people in the back, breaking and entering, poison, infiltration, etc., so you're left with a big challenge trying to distinguish Assassins from Rogues without making Assassins so narrowly defined that they don't fit many campaigns- the complaint about some of the 'shadow magic' type Assassin classes that we have seen before. On the flipside, if my Rogue wants to focus on killing people from ambush, why should I have to multi-class to Assassin to achieve that- isn't sneaking in and attacking from the shadows exactly what the Rogue is supposed to do? If Assassin is just 'Rogue, but better' why have a Rogue? If an Assassin is just a specialty of Rogue, why not build that into the base class since we are also likely already going to see sneaky Rogues, brute Rogues, swashbuckling Rogues, etc.</p><p></p><p>If the Assassin is broader than a stealth-based killer, it seems like it could pair just as well as a focus for Rangers (hunt them down and kill them in an ambush in the wild or a sniper focus) Fighters (challenge them to a dual or just add a little skill/infiltration utility to a fantastic melee combatant), Wizards (magical infiltration, magical traps, magical bombs & sabotage) or a Cleric (death god cleric with abilities that focus on 'crossing over' unwilling victims) or something else entirely.</p></blockquote><p></p>
[QUOTE="ComradeGnull, post: 6012146, member: 6685694"] Comparing assassination with stealing is actually quite a nice comparison. Any class can steal, but different classes do it in different ways, just as any class can kill. You can have a Fighter who steals by just mugging people or killing them, a Wizard who steals by teleporting in and magically looting the building, a Ranger who... presumably robs bears, or you can steal by deception, stealth, and dexterous skill- the traditional Rogue. I think the problem is that if an Assassin is a stealth-based killer, then the overlap with Rogue is really high- Rogues archetypically include such things as stabbing people in the back, breaking and entering, poison, infiltration, etc., so you're left with a big challenge trying to distinguish Assassins from Rogues without making Assassins so narrowly defined that they don't fit many campaigns- the complaint about some of the 'shadow magic' type Assassin classes that we have seen before. On the flipside, if my Rogue wants to focus on killing people from ambush, why should I have to multi-class to Assassin to achieve that- isn't sneaking in and attacking from the shadows exactly what the Rogue is supposed to do? If Assassin is just 'Rogue, but better' why have a Rogue? If an Assassin is just a specialty of Rogue, why not build that into the base class since we are also likely already going to see sneaky Rogues, brute Rogues, swashbuckling Rogues, etc. If the Assassin is broader than a stealth-based killer, it seems like it could pair just as well as a focus for Rangers (hunt them down and kill them in an ambush in the wild or a sniper focus) Fighters (challenge them to a dual or just add a little skill/infiltration utility to a fantastic melee combatant), Wizards (magical infiltration, magical traps, magical bombs & sabotage) or a Cleric (death god cleric with abilities that focus on 'crossing over' unwilling victims) or something else entirely. [/QUOTE]
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