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<blockquote data-quote="ComradeGnull" data-source="post: 6012389" data-attributes="member: 6685694"><p>This is the other thing with Assassin as a class- their entire theoretical focus is the quick kill, but to me instant death doesn't make for a great mechanic for a PC class. To keep the Assassin from blowing up every encounter with instant kills at higher levels, you start facing the temptation to introduce immunities- which then turns the Assassin back into a Rogue. How do you balance something like that with the other classes, so that the Assassin doesn't end up either the star of every encounter (when he insta-kills the big bad after a few rounds of doing nothing) or really bored (when he waits too many rounds, and the big bad dies before he can do anything because he was too busy chargin up hz lazers)</p></blockquote><p></p>
[QUOTE="ComradeGnull, post: 6012389, member: 6685694"] This is the other thing with Assassin as a class- their entire theoretical focus is the quick kill, but to me instant death doesn't make for a great mechanic for a PC class. To keep the Assassin from blowing up every encounter with instant kills at higher levels, you start facing the temptation to introduce immunities- which then turns the Assassin back into a Rogue. How do you balance something like that with the other classes, so that the Assassin doesn't end up either the star of every encounter (when he insta-kills the big bad after a few rounds of doing nothing) or really bored (when he waits too many rounds, and the big bad dies before he can do anything because he was too busy chargin up hz lazers) [/QUOTE]
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